Trouble continuing development of my mod.

Post » Fri Jan 04, 2013 3:55 am

Just wondering if anyone has any tips for me in this situation. I hope it's just a silly button I'm forgetting to press.

I'd hate to have to blindly copy *all* my old data, scripts and source folders over, but that may be my next step.

I'm trying to move a mod I was working on from my old laptops steam folder to my new computers folders to continue development. I haven't touched it since late march.

- When I moved it all, .esp into the /data folder, scripts and sources into the scripts and source directories, I can't get it to work right either in the creation kit, or in game even with a clean save.

- The scripts don't load in the Creation kit for any of the quests or items. I've messed around with everything I can think of. Is there a simple... find scripts command or something like that?

- On the very latest attempt, my 'resident' quest that just adds some stuff to the player inventory worked, but nothing else did. Even my dialog stuff wont show now, despite it working when i had only the .esp moved and not the scripts &--#62;.&--#62;

I'm so confused lol, any insight would be greatly appreciated. I wish I'd have put a version up on the workshop lol, it's already good enough for like a beta version (it's the spy games mod I'm talking about, the one in my sig we didn't finish up). Then I could just re download and keep going &--#62;.&--#60;

Edit: ooh nevermind about the sig thing, it used to be. I copied this from a post I made on the nexus forum just now where it actuall is in my sig lol >.<
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Ruben Bernal
 
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Post » Fri Jan 04, 2013 2:07 am

Where exactly did you put your scripts and sources? Just Data/Scripts, and Data/Scripts/Source respectively? I don't think there's a 'find scripts' button because the CK looks for them when you try to load the script and it's either in the right spot with the right name or not.
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Lance Vannortwick
 
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Joined: Thu Sep 27, 2007 5:30 pm


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