Function IsCorpseHuman()Function IsCorpseCreature()Function IsCorpseBeast()
...and affect all Race types with it. Ive gotten so far to realize that http://www.creationkit.com/GetRace_-_ActorBase is my thing to try, but then, how would I determine if a actor/creature is dead the moment I open up his inventory. http://www.creationkit.com/OnActivate_-_ObjectReference or http://www.creationkit.com/OnContainerChanged_-_ObjectReference?
It could be easy by just attaching a script to a race, but races do not allow to attach scripts to them. Any ideas?
The idea behind the mod is to bring dead deer and prey to inns and sell them, rather then just taking all the good parts of a corpse without any sign of the corpse have been changed.