I want to rotate an actor along its X or Y axis, rather than its Z axis. Case in point: I want a spider to run up a vertical surface.
I am quite content scripting the movement and animations manually; all I want is for the critter to be oriented correctly. Problem is, of course, that the Translate/SplineTranslate functions don't rotate an actor along any axis other than Z. Neither does SetAngle.
What doesn't work:
- Changing the Tilt Front/Back/Left/Right toggles in the Race menu
- SplineTranslating the actor to a target that's oriented differently along the X or Y axis
- Manually setting the actor's X or Y angle in the cell editor
- Enabling "bAllowRotation" (though it does make the actor spin wildly in an amusing way.. along the z axis)
It seems like the limitation is hardcoded... Any ideas?