[RELWIP] Hearth Fire Enhanced

Post » Mon Jan 07, 2013 5:09 pm

!!!Release to be expected sometime this week on nexus and steam even if I put REL in the title, links will be added at that time.

This mod will provide various feature modifications and additions to HearthFire. Some of them will make the life easier for the player but some of them may complicate things to make them more realistic (eg: no more instant resources from the steward)
All I plan to add will include minimum to none cell editing in CK and, if it will be needed, runtime changes (using placeAtMe, disable/enable) will be always preferred vs cell editing in CK.
Will try to not touch vanilla scripts but will relay on them to work as intended by Beth (will call their functions, access their variables, etc)
The mod will be updated as features will be added and at some point may include individual feature enable/disable via MCM.
I'm open to suggestions as long they won't involve cell editing as I sayed (for compatibility reasons and cause I'm not skilled at that)

Features:
Completed/started:
- Trophy removal and replace (completed)
- Additional trophies (started, probably a couple will be available at first release). I will make them the way mannequins are made, looking for modders who wish to contribute with models and textures the way HF implemented trophies.
Planned (not in this order):
- Steward dismiss and replace
- Hirelings replace or choose race/six (eg: bard) or add (eg: cook)
- Monthly wage for hirelings
- Explicit bed assignment for wife/children/hirelings
- Pets without children
- Adoption system enhancements (more, relocate, follow, etc)
- Make clay and stone stock work like logs (use form stored pile not carried in inventory)
- Individual stack of logs for each house
- No more instant logs/stone/clay buying: steward or other hired npc will work for it at request and/or a small number per day.
- Sell surplus of logs/stone/clay in towns via radiant quests probably to jarl stewards
- Build again the small house near the main one after the conversion to entry (when I'll accumulate experience and if the interior can be reused after the conversion)
- Winterhold house HF style (it may never happen but when I'll relay get full understanding of HF mechanics I may try it with the condition that I can reuse/extend scripts)
- anything else I will come up with or from suggestions

Looking for help from other modders for:
- model and textures for "huge trophy base" should be similar with existing ones but with wider surface and not that tall
- models and textures for other trophies in interesting poses so I can add them HF style
- models and textures for stone/clay pile to make a functionality similar to the wood pile
- personal request: Dunmer children, any adoption changes may happend only when such becomes available so I can happily involve it in my game play and test.
Thanks

Open for suggestions for features.
If you made some mod adding feature(s) with the same spirit as the ones I plan and you wish me to add it to this mod (for compatibility or whatever reason) please contact me and full credit will be provided if I do that. No major cell editing is still a rule, only original authors for this please, players don't contact me for a mod you just use or know about (yet I may consider independently implement similar feature).
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Lauren Graves
 
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Post » Tue Jan 08, 2013 1:02 am

It seems like a very interesting project. I always meant to try HF but I got discouraged of the repeated CTDs I got with vanilla HF, but I will give it a try once again as soon as your mod's out.
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Michelle Smith
 
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