Some Perk Questions

Post » Tue Jan 08, 2013 2:11 am

Hey everyone.

I am working on a kind of "powerup" which enhances your body while it is active. For this i am working with a perk, that is applied while it's active, and taken away when it's deactivated.

The plan is something like this:
Enhance Unarmed damage
Enhance jumping height
No Falling Damage
Knockback effect upon unarmed combat(like werewolves for example)

Falling Damage and knockback is no problem. Falling damage can be directly controlled by the perk, and with "Modify combat hit spell" or something like this i can simply add the werewolf knockback effect.

But i can't find any way to enhance unarmed damage and jumping height. I can mod the damage i do, but that applies to all weapons as well and it is only supposed to apply to unarmed damage. Jumping is completely ignored by perks it seems.

Can anyone help me? What do i need to add to the perk to change these things?
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Cagla Cali
 
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Post » Mon Jan 07, 2013 11:57 pm

Since there are no Acrobatics or Unarmed Skills, then there is nothing to fortify or increase to help you. Anything you do change will more than likely be a global as you have discovered.

I know Wrye Bash has a tweak in New Vegas for Jumping Height, perhaps there is a similar value in Skyrim. If there is, then you may be able to script a change to that.
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Jessica Raven
 
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