and made this script for it ....
Spoiler
Scriptname PROM_LightEnablertrigger extends ObjectReference bool Property PlayerOnly = TRUE auto{Does this only trigger for the player? (DEFAULT = TRUE)}bool Property Fade = FALSE auto{Fade in/out when enabled/disabled? (DEFAULT = FALSE)} ObjectReference myLinkedRef Event onTriggerEnter(ObjectReference triggerRef) if (triggerRef == Game.GetPlayer()) || (!PlayerOnly) myLinkedRef = GetLinkedRef() as ObjectReference myLinkedRef.enable(Fade) else GoToState("Done") endif endEvent
Then I used a xmarker and I linked it to the box
then I linked to the xmarker all braziers , ashes and lights and set all of those ( xmarkers only ) to initially disabled
when the player enters the trigger those shoudl fade in but nothing happens any idea why?
I have set in the properteis the fade in and the player only but nothing ..