Did I change this mod correctly or will I get problems later

Post » Wed Jan 09, 2013 9:17 pm

Hi all,

I've never used the Creation Kit for Skyrim before (I did use it a little bit for Morrowind years ago) and I was wondering if I did everything that is required when I changed a mod today. I really don't want to get any problems later on because of my meddling. The mod in question is a house mod and what I wanted to do was to remove the NPCs and some of the items in the house. This is what I did:

1. Started the CK through Steam
2. Set the mod as the active file (didn't load any other mods)
3. Got a ton of different warnings, both for things regarding the vanilla game and its expansions and some for the mod I am editing. Clicked Yes to all.
4. Loaded the interior to change. Got some warnings, Yes to all.
5. Deleted the objects in the interior that I wanted gone.
6. Saved the mod.

I understand this seems like a silly question, but from my experience with mods in the past it is very easy to make a mod touch stuff it shouldn't touch (and make it "tainted"). Just wanted to check I don't do anything wrong.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Thu Jan 10, 2013 12:42 am

Other's may want to chime in on the warnings but most of them are harmless, especially on a freshly minted CK plugin.

If your mod is always at the very bottom of your load-order you shouldn't have any issues..........BUUUUUUUT one of the golden rules of modding needs to be mentioned here.

"Never delete references from official content"

Doing so is asking for problems. If Mod A deletes a reference that Mod B attempts to edit you will CTD everytime. Obviously this isn't a desirable outcome so the community at large strives to avoid doing this.

There are a number of ways you can achieve a desirable outcome in this situation:
  • Mark those references to be "initially disabled"
  • Make their "Z" coordinate +/-31,999, this moves them really far out of sight (in general)
  • Disable the objects via script
  • Give the objects an enable parent and make sure that parent is initially disabled
  • Have mods that delete references as far down your load order as possible - this isn't really a solution but it could help alleviate any issues.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Wed Jan 09, 2013 6:51 pm

Here's the log file from when I loaded the mod. If anyone sees anything that's a major error in it please let me know :)

Spoiler
MASTERFILE: ===========================================================
QUESTS: Could not find previous info (02015C84) for TopicInfo (02015C85) in Topic "" (02004DAA).
QUESTS: Could not find previous info (02004DE6) for TopicInfo (02018B1D) in Topic "" (02004DAA).
QUESTS: Could not find previous info (02013709) for TopicInfo (02013721) in Topic "DLC1VQ03VampireShared" (020098B2).
QUESTS: Could not find previous info (0201329B) for TopicInfo (02013709) in Topic "DLC1VQ03VampireShared" (020098B2).
MASTERFILE: Armor 'DLC01ReaperBracers' (0201A755) used invalid Biped Object slot 33 for race 'SkeletonRace'.
MASTERFILE: Unique ActorBase 'DLC01SoulCairnReaper' (0201A73E) has more than one reference in the world. Data access when unloaded may not work correctly.
MASTERFILE: Unable to find Package Target Reference (00000000) on owner object "DLC1VQ02SeranaPullLever".
MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015E1D)
Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)
See Warnings file for more information.
MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'WRShackDoorMinUse01' (000FE471)
Ref: '' (0006767F)
Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C)
See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (0001779F)
Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C)
See Warnings file for more information.
MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)
See Warnings file for more information.
MASTERFILE: Unable to find attach ref 02006718. Attach ref data will be removed.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'sc_towerfloatingrocks03' (02010BAE)
Ref: '' (02015DCA)
Cell: 'DLC01SoulCairnCraterKeeper' (02002C75) (6, 3) in world 'DLC01SoulCairn' (02001408)
See Warnings file for more information.
MASTERFILE: Unable to find attach ref 02006718. Attach ref data will be removed.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'FXSmokeWispsLg2x1Adjust' (0001643B)
Ref: '' (02015DC8)
Cell: 'DLC01SoulCairnCraterKeeper' (02002C75) (6, 3) in world 'DLC01SoulCairn' (02001408)
See Warnings file for more information.
MASTERFILE: Unable to find attach ref 02006718. Attach ref data will be removed.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'sc_towerfloatingrocks02' (02010BAD)
Ref: '' (02015DC3)
Cell: 'DLC01SoulCairnCraterKeeper' (02002C75) (6, 3) in world 'DLC01SoulCairn' (02001408)
See Warnings file for more information.
MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'dunda14PortalDoor01' (0003DC41)
Ref: '' (0003DC3F)
Cell: 'DA14Interior' (0003D62B)
See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015D12)
Cell: 'WolfskullCave01' (000151F6)
See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'ImpDoorSingleLoad01' (0004203A)
Ref: 'HelgenKeep01btoExteriorREF' (000909D2)
Cell: 'HelgenKeep01' (0005DE24)
See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'ImpDoorDoubleLoad01' (000439C4)
Ref: 'HelgenKeeptoExterior01REF' (0005DF95)
Cell: 'HelgenKeep01' (0005DE24)
See Warnings file for more information.
MASTERFILE: Occlusion box has &--#60; 16.0 half-extent and should be switched to a plane : REFR Form '' (02014641) to STAT form 'PlaneMarker' (00000017) in Cell 'DLC1DawnguardHQ01' (02001DBA)
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'PlaneMarker' (00000017)
Ref: '' (02014641)
Cell: 'DLC1DawnguardHQ01' (02001DBA)
See Warnings file for more information.
MASTERFILE: Occlusion box has &--#60; 16.0 half-extent and should be switched to a plane : REFR Form '' (02014642) to STAT form 'PlaneMarker' (00000017) in Cell 'DLC1DawnguardHQ01' (02001DBA)
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'PlaneMarker' (00000017)
Ref: '' (02014642)
Cell: 'DLC1DawnguardHQ01' (02001DBA)
See Warnings file for more information.
MASTERFILE: Cell contains more than one COC marker:
'testFalmer' (0200362A)
MASTERFILE: Cell contains more than one COC marker:
'testGiant' (02007D95)
HAVOK: File contains a phantom with mesh shape collision. Please remove shape or convert to primitive.
ANIMATION: Project DefaultMale's event name IdleFreaSorrowLoopEnter linked with a different capitalization already
ANIMATION: Project DefaultFemale's event name IdleFreaSorrowLoopEnter linked with a different capitalization already
TEXTURES: PlayerHouseMannequin (0314C1A6) -&--#62; (00089A85) : MaleUnderwear_1 is missing a specular map
TEXTURES: PlayerHouseMannequin (0314C1A6) -&--#62; (00089A85) : NakedHandsManakin (0010760E)[0]/ArmorManakin (00107611) [50%] is missing a specular map

This edited mod is only for my own use, but I still don't want to introduce any conflicts. I have only edited the interior cell in the house mod though and not anything else.

EDIT: The house mod I am editing also includes a teleport mod, which might be the culprit of some of the warnings?
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm


Return to V - Skyrim