20 issues which Bethesda should identify in order to improve

Post » Fri Jan 11, 2013 9:32 am

1) Cant disable kill cams

2) No respec before leaving helgen keep (forced to watch execution anytime I make new character)

3) Constant forced 3rd person (horse, werewolf, killcams, using workstations)

4) Poor horseriding, worse than Oblivions. Slow, glitchy sprint sound, awful sprint distance.

5) Bad journal system. No details to information, too reliant on quest markers.

6) Terrible world map, more like a satelite image than a crumpled up map in my back pocket.

7) Unnessesary camera shift when drawing a weapon in 3rd person. Please leave the cam where it is.

8) Immortal NPC's. Much worse than it was in Oblivion.

9) Awful delay when switching between bow/sword in hotkey. Aswell as glitchy draw sound/animation being played twice. A year later without patching this? seriously.

10) Linear dungeons. 90% of dungeons are just straight corridors with no sense of exploration or intimidation. A 2 hour long corridor does not a deep dungeon dive make.

11) Skooma... it could have been a really unique narcotic, but the best they could come up with was a weak stamina potion.

12) No mortar pestle, at the very least let us make basic potions out in the wild. I never carried a glass alymbic for RP reasons, but always had my trusty mortar and pestle.

13) No weapon degredation. Gear maintenence was a whole other dimension one had to consider when going on an adventure.. no reason to take it out.

14) Arrows dissapear after a certain distance. This did not happen in oblivion.

15) No hand to hand skill. And cant block when using the hand to hand you can do.

16) Not 1 single bookshop.

17) No handicaps in the game world. Ie I can walk into windhelm dressed as an imperial, or walk into whiterun as a khajiit. Dont be afraid to penalise players!

18) Blacksmiths cant upgrade gear for you. This is their job, they should be able to improve your gear for a small sum of gold.

19) Rain still passes through shelters. They managed to fix this in the Fallout new vegas expansion set in the canyons.

20) Nirnroots are too loud... in oblivion they were a gentle hum, now I pick them up just to make them sthu.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Fri Jan 11, 2013 12:04 pm

Most of these I agree with (like the kill cams for example).

Best to post these ideas over here in the http://www.gamesas.com/topic/1434721-official-beyond-skyrim-tes-vi-18/ :D
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am


Return to V - Skyrim