Issue 1: Creating the quest item inside the Enemy NPC.
When setting aliases, I'm setting the quest item to "Create Reference to Object" and setting it to spawn inside the Evil NPC. The NPC spawns fine, but the object isn't in his inventory when he dies. Retracing my steps, I can't figure out what I've done wrong so that the item doesn't show up. The item shows up fine if I just put it in the NPC's inventory.
Issue 2: Getting the NPC to Enable when the quest is accepted.
The "Loose Ends" section of the official tutorials shows how to make it so that the Evil NPC isn't enabled before the player gets the quest, to avoid the NPC dying before the player can get there. I've got a script on stage 10 of the quest that reads as follows:
SetObjectiveDisplayed(10)DungeonMarker.AddToMap() * Adds an objective marker to the map, as per the tutorialAlias_Thief.GetReference().Enable()
The best I can tell, this is done as the tutorial explained it. But when I set the Thief to "Initally Disabled" and the Thief Alias to "Allow Disabled", I start the quest and he's not there. So he's not enabling.
I'm so new at this that I'm not sure where to begin with debugging this. Any advice or corrections would be most appreciated, since this stuff has happened over the course of working with two different tutorials. I feel as if there's either a simple step I'm missing, or a bug in the toolset I need to patch.
Thanks!!