Add Mods To Consoles - read before commenting.

Post » Wed Jan 16, 2013 6:00 am

:tops: ADD MODS TO CONSOLE'S :tops:
You could do this by having an option called "modding" or "mods" then contact major modders and sent out the word you are going to port some mods to console. In the menu have a mod selection list and a mod management list (have the mods in categories eg." Default Skyrim" "Dawnguard" "Hearthfire" Dragonborn" "other dlc title" , lets players choose there mods and manage them in the menus.

Then have community votes and suggestions for which mods should be added into the game, many console gamers would like to experience some mods in there skyrim world, have some skimpy Armour :tongue:, there are so many mods that would just complete the console version of skyrim.

What do you think about this? :banana: :bunny: :bonk: :twirl: :D

- Hamish
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Wed Jan 16, 2013 8:34 am

Bethesda has stated repeatedly that they'd love to add mods to consoles.

Microsoft and Sony disagrees.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Wed Jan 16, 2013 7:54 am

Bethesda has stated repeatedly that they'd love to add mods to consoles.

Microsoft and Sony disagrees.

if they get the backing of the console users im sure they would have to re-evaluate there decision
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Wed Jan 16, 2013 4:10 am

This would be a good idea. But i think that they should just recreate the mods, so they are done better.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Wed Jan 16, 2013 1:23 pm

Duh huh... Of freaking course we consolers want mods. :wink:
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Wed Jan 16, 2013 8:32 am

This would be a good idea. But i think that they should just recreate the mods, so they are done better.
i would have to agree there
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Wed Jan 16, 2013 6:29 am

It'd be nice, but it's not happening. Sony and Microsoft won't allow it, and I doubt consoles (the PS3 in particular) could handle mods.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Wed Jan 16, 2013 6:42 am

This would be a good idea. But i think that they should just recreate the mods, so they are done better.

Nexus currently have 21826 mods. I'm sure Beth will start recreating them right away :teehee:
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Wed Jan 16, 2013 4:11 am

Microsoft and Sony won't allow it, and also because it's a closed system it'll be impossible to manage correctly. You need to consider compatibilities, load order and such, things that won't be possible to modify on consoles. Also the fact that you won't be able to run things like SKSE (which quite a few more..."ambitious" mods require), you can't modify INI files and the fact that adding any visual mods will slow the game down to a crawl.

Also, what happens if a mod messes up a game? You can't re-install and troubleshoot like on a PC. Is it Bethesda's fault? They can't possibly check every mod. Also the Creation Kit is PC only so making mods will still only be possible for the PC version.

It'd be awesome, but it won't happen. Mainly because mods are about things being open and customisable, which is completely the opposite of how consoles work.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Wed Jan 16, 2013 8:29 am

Nexus currently have 21826 mods. I'm sure Beth will start recreating them right away :teehee:

Not all the mods lol. Just some of the most popular mods of each category, armor, weapon, house, quest, etc.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Wed Jan 16, 2013 1:13 pm

Not all the mods lol. Just some of the most popular mods of each category, armor, weapon, house, quest, etc.
hahaha your right NOT ALL mods that's just silly :P
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Wed Jan 16, 2013 3:02 pm

Modding is not a simple thing. Already, there have been a multitude of problems by a fundamental change in handling mods; that it may be unsafe to deactivate them.

There's also the aforementioned load order management, then there's also conflict investigations between plugins, there's the aforementioned SKSE app, there's the potential to overload your game with texture/mesh replacers...

So if you got a console for simplicity, modding is not for you.
User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Wed Jan 16, 2013 10:11 am

Modding is not a simple thing. Already, there have been a multitude of problems by a fundamental change in handling mods; that it may be unsafe to deactivate them.

There's also the aforementioned load order management, then there's also conflict investigations between plugins, there's the aforementioned SKSE app, there's the potential to overload your game with texture/mesh replacers...

So if you got a console for simplicity, modding is not for you.
i own both console and pc, they wouldn't put the texture ones on that would lag too much
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Wed Jan 16, 2013 7:31 am

Microsoft and Sony won't allow it, and also because it's a closed system it'll be impossible to manage correctly. You need to consider compatibilities, load order and such, things that won't be possible to modify on consoles.

petty much what welsh guy said perhaps with PS5 and XBOX840 a basic verison of moding might included but for now it's impossible to manage this said however a companies like Beth could add the top 10 or so mods (that are adapted to console) in DLC's/base game which they did partly do with healthfire and weapon mods in FNV.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Wed Jan 16, 2013 4:04 pm

i own both console and pc, they wouldn't put the texture ones on that would lag too much
So would any mods that add lots of NPCs. Plus any graphic enhancer. And mods which modify the world drastically (like Open Cities).
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm


Return to V - Skyrim