DLC Ideas and input

Post » Fri Jan 18, 2013 12:48 pm

I am probably in the wrong section so forgive me. Remember when they were talking about DLC and had many idea's for it? Well Season Foliage was one of them and this is sort of a "combo pack" type of idea. I was thinking they could make it into a sort of combo pack like they did with Hearthfire. Hearthfire was not a story driven mod, but instead a minor dlc which included numerous smaller additions such as Children/Adoption, new food textures/meshes and newer homes in the Minor Holds. this is where my idea comes in. First, Im going to point out why it shouldnt be in a story-driven DLC from a gamer point of view, not an rpger because thats self explainatory(seasons magically arising in Skyrim isnt too hot...). if we buy a DLC and dislike the story based around it, we're really only buying it for certain reasons and many wont buy them due to price range between story-driven and combo-pack-like DLC(e.g. Hearthfire is 400 ms points and Dawnguard/Dragonborn are 1600). Other smaller reasons include the time to add season foliage into a plot driven dlc, compared to a CP(lets just call it this...). Why waste more time making a bigger dlc that may or may not be the reason for it being bought when a smaller dlc could include many smaller features


Now for my idea; Season Foliage could also include sub-features such as Weather advantages and disadvanges. Blizzards would obviously up any Frost Breath while dampering any visual site, thus making sneaking good during the day, assuming that was when the blizzard was active. Things like Autumn would make Bears and other animals more aggressive(mating Seasons) or make them more active due to the change of climate(Wolves fighting other wolves). Also, would it be too much to ask for a territory system? Where animals do fight over territory and fight for control of it? Summer would be good to harvest crops(perhaps lower the time for crops to regrow?) Moving on because my point about weather is apparent

Add a survival-like reason to eat. i dont know about any of you but Ive ONLY cooked food for its acheivements... there is NO reason to eat food after level 10 and sometimes before then. Sure, many pc-users have access to mods and 360 users have tried petitioning for a mod-accessing dlc, however, this is likely not going to happen any time soon due to liscensing and other nonsense. Ask a pc user if they use mods and the ones who tell you yes will have knowledge of these suvival mods, so why not add access to survival based dlc so that no rules can be broken? And including that 360/ps3 users will also have access to them. If this idea grabs your fancy, why not add a way to get water from rivers?(gods know I could use those empty bottles for something else other then Potions). It would make a profit for you i would imagine since many similiar dlc are on demand and many more are used as some of the most popular mods on the Nexus. Furthermore, it should be noted how much you can revamp it with later dlc(e.g. With Dragonborn Ash foods could be of use and with other dlc similiar methods would be of use). Also, the need for shelter seems viable

Moving on; besides a survival based theme, why not add the option for what npc's(or benefirs/disadvantages of the Player-character wearing clothes) wear during the seasons; Id hate wearing a thick set of Ebony during Summer and fur does seem useful during winter.



I will probably add on to this as I go but I want to see what input everyone on the forums have before i go overboard. ^^"
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michael danso
 
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Post » Fri Jan 18, 2013 2:22 am

There's already a Thread, If i'm not mistaken
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*Chloe*
 
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Post » Fri Jan 18, 2013 10:53 am

There's already a Thread, If i'm not mistaken


Hm...suppose there is. Havent checked. Is it locked
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Noely Ulloa
 
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