
Requirements: SkyUI version 3.0+
Lock Overhaul
Description:
Lockpicking was always a boring and useless skill for me it was more like a minigame which icreases your level as well as giving you rewards when you solved the really easy game.
For me the issues with the vanilla lock system are:
- If you don't play a thief character you don't want to level up your lockpicking skill. But you also don't want to miss the loot. So you end up leveling your lockpicking skill even if you dont want to. (happens to me atleast all the time)
- You can pick the lock of a master chest with an Lockpick skill of 1.
- a lot of people don't like the "minigame". (me included)
For more informations look at the section below (Features).
Features:
MCM Menu:
A fully customizable MCM menu with alot of settings.
Plugin identification:
For best compatibility this mod automaticly identifies plugins and changes the behaviour of this mod to be compatible. (currently included plugins: SKSE, SkyRe)
Lock Requirements:
When this feature is activated locks get a skill requirement (depending on the type of lock and the settings you choosed). If you don't got the required amount of skill you have a 100% chance to fail picking the lock.
Smash Locks:
You are a Warrior type? Just enable this feature, get your weapon out and smash the next lock you pass by like a real man. Also Increases your weapon skill, toggles crime and more. In short it just acts like you would expect.
Unlock Spell:
If you enable this you will be grant with a Spell (Alteration), which manipulates the lock mechanism itself, causing the lock to open. (ofc only if you got the required skill)
Same as with Smash Locks, it toggles crime, increases your alteration skill and so on.
Auto Pick:
Gives you the option to automaticly pick the lock, it will consume lockpicks and increase your lockpicking skill (or fingersmith if skyre is installed). Uses the same settings as the feature: Lock Requirement.
Compatibility:
I always focus on the best possible compatibility. What i did for high compatibility:
- This mod doesn't touch any Object or reference directly.
- Every skill increasment is used with the vanilla formular. Means if you got a mod which makes leveling skill x faster/slower these changes will also apply to my mod most likely.
- Recognizing plugins which would conflic with the mod and react automaticly to prevent issues (especially focused on SkyRe)
- Cleaned the mod
