I don't want to see this MMO suffer the same fate as a lot of the ones before it, so I've compiled a list of features which I hope aren't in this game. They are, in my opinion, pointless features which hold the game back from its full potential and are overly-used.
No Auction House - This ruins Player-to-Player trade and thus effectively removes haggling from the game, it also allows for more people to be [censored]s since they don't have to worry about pissing dedicated item sellers off. It ruins crafting by making it way too easy via buying stuff in mass quantity from a faceless person on the auction house.
No Dungeon Finder - This also removes the point to talk to people and getting to know them and adding as friends, why would you need to? You can argue that they would still need to talk about tactics. Yes they would the first few times and once it becomes common knowledge on how to do it they wont really speak about it. Instead they just argue on who svcks and leave constantly because new throwaway groups can easily be found and this hampers the friend making process and ruins the community as a whole.
No Flying Mounts - Flying mounts remove most player to player interactions on the ground outside of any major city, think of any scenario involving meeting someone in a game world face to face outside of a city, not many of them happen while flying in the sky. It also allows for the skipping of content and makes the world too easy to transverse, so the 3D artists might as well not work hard on the scenery in the first place, overall flying mounts are immersion breaking.
No Instanced zones- ESO should be open world after the first loading screen from zone area to zone, this excludes dungeons and long distant teleportation, the reasoning for this should be self explanatory.
No Cash/Item shop- Everyone should know this, some may say if it is cosmetic only. No that means they spend more time making great looking models for items that have no use in the game and spend less time making models for items that are hard to get. In other words the good looks crap and the crap looks good.