Two things I've just noticed in the practice of custom Quest making are things that I haven't been doing myself. The first is I have been Enabling and Disabling objects through ObjectReferences, rather than AliasReferences, and I'm wondering whether there is a difference between the two practices that wasn't stated in the tutorials. The second is that I don't set the Quest to .Stop() when the Quest is Completed. I assumed that checking Completes Quest does this automatically. If not, is this something I should be doing?
Thanks.