Naval Battles- Chapter 1, light ships and light weapons

Post » Sun Jan 20, 2013 10:11 am

Hi im Lord of Blades and ive a nice proposal for you guys, that should be a good addiction to the game, making it stand in front of all the other MMO, this will be eventually a megapost but for now im lazy and i will only write chapter 1, and yes im stubborn, but lazy

Warning: some information may not be accurate to reality, and this post might be boring


Naval Battles!


Light Ship Types:

Barge:

The Barge is a small sea to land invasion tool, duo to the low sailor capacity
Min 3 Sailors, Max 7 Sailors
Max Speed: 7 mph

1 Light Weapon Slot - 1 player will use the weapon on the front of the Barge, and control the vessel and weapon direction, attacking nerby ships, players, mobs, etc...
light weapons are innefective naval siege weapons, doing almost no damage to fortifications but they are effective againt players, and with a range up to 80 meters, but fast loading speed

No Sails

12 Rowings(6 for each side) - Every player will install themselves on the Rowing stations and use 2 Rowings, making the Barge move, the more players using the Rowings the faster the Barge moves

Players can attack from this platform
, but it will affect the Barge speed since its moved by manpower, so in some cases is not recommended

Gunter Rig:

The Gunter Rig is a small vessel that was mostly used for fishing and cargo transportation, but can also come close to land due to its small size and not get stuck so easily like bigger vessels, so the if the players wishes to go to land they only have to swim a few meters

Min 4 Sailors, Max 9 Sailors
Max Speed: 9 mph

1 Light Weapon Slot -1 player will use the weapon on the sides of the Gunter Rig controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Sails - 2 players on the main sail, from time to time wind might go down or change direction, so the Sail need mantinance time to time, if the sail is not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slot and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sail if the wind changes, but they will be warned about it



Hog Boat:

The Hog Boat is a small vessel that was mostly used for fishing and cargo transportation, but can also come close to land due to its small size and not get stuck so easily like bigger vessels, so the if the players wishes to go to land they only have to swim a few meters

Min 6 Sailors, Max 11 Sailors
Max Speed: 11 mph

2 Light Weapon Slot - players will use the weapon on the sides of the Hog Boat controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Sails - 2 players on the main sail, and 1 player on the other sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Galley:

The galley is a ancient ship with 2 Sails, that has a ram that cam be used to do devastating damage to ships, cant come very close to land but the Galley has 2 Barges, 1 on each side or land invasion

Min 8 Sailors, Max 18 Sailors
Max Speed: 14 mph

4 Light Weapon Slot - 4 players will use the weapon on the sides of the Galley controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed


1 Medium Weapon Slot - 2 players will use the weapon on the front of the Hog control the weapon, taking turns, and attacking nerby ships, players, mobs, at will
Medium Weaponare decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but a 2 sailor operation

1 Small Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed


Control Weel - 1 Player will take this post and control the vessels speed and direction

2 Sails - 1 player on each sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

8 Rowings(4 for each side) - Every player will install themselves on the Rowing stations and use 1 Rowing, making the Galley move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Light Weapon Types:



Small Balistea:

Ancient greek siege weapon, used on land and naval warfare
Light Weapon
Range: 40 Meters
Good Accuraccy
Good vs Players
Can use Flaming Arrows
Bad vs Fortifications, but good versus its Defenders
Medium speed Reloading




Big Slingshot:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 80 Meters
Medium Accuraccy
Decent vs Fortifications and Ships, Good vs Players(when it hits)
Can use shrapnel rocks that are better againt Players than Normal Rocks
Fast Reloading


Small Catpult:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 80 Meters
Bad Accuraccy
Good vs Fortifications and ships
Can use Fire balls that are better againt ships and players than normal rocks
Good vs fortifications, but innacurate againt its defenders
Slow Reloading




There is part 1 of the Naval battles in TESO, hope you enjoyed it, have a good day!
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sun Jan 20, 2013 4:20 pm

Sorry, what is this? Is this a suggestion for the game? If so, I don't think I like the idea of sea battles in the game.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sun Jan 20, 2013 4:46 pm

its a sugestion.
If you dont like it i still think its a great addition to the game, because it is!

Chapter 1- Light ship types and light weapon types
Chapter 2- Medium and heavy ship times and weapon types
Chapter 3- Sea Mobs and ships, Fortificated islands, pirate islands, Ship deck invasions, and Ship Captures
Chapter 4- Sea to land Invasions, Faction vs Faction and Guild vs Guild Naval Battles
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Sun Jan 20, 2013 4:47 pm

its a sugestion.

Chapter 1- Light ship types and light weapon types
Chapter 2- Medium and heavy ship times and weapon types
Chapter 3- Sea Mobs and ships, Fortificated islands, pirate islands, Ship deck invasions, and Ship Captures
Chapter 4-Sea to land Invasions, Faction vs Faction and Guild vs Guild Naval Battles
Chapter 5- Submarines, airships
Chapter 5- Aircraft carrier, flying islands, nuclear bombs
Chapter 6- Spaceships
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Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Sun Jan 20, 2013 3:12 pm

Wtf is wrong with it?
Nobody post sutff like this cause of the trolls and the ramdom haters, but remember, you wont get rid of me until im done with this, even if i get banned,I will create annother acc and repost all of this crap for you guys, just because its good even if you say it isnt
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Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Sun Jan 20, 2013 7:07 pm

Nobody is saying it's bad OP, just sounds like a lot of work to implement (possibly an entire game in itself).

Aaaand - get in line (after player housing) :bunny:
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Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am


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