
Time to buy Crusader Kings II. I've been putting it off long enough.
Btw, I don't have access to the forum page, presumably because I don't have an account there.
Oh, I forgot their forums worked like that, I'll post the jist of their main page.
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An Elder Scrolls Modification for Crusader Kings 2[/size]
Download: Unavailable (Modification is in-development).Features? Rich fantasy world based on theElderScrolls video games, including Morrowind, Oblivion and Skyrim? Detailed map of Tamriel with over 1000 land provinces? Over 30 new faiths and cults add considerable depth to religion ? 25 races and cultures, each with unique styles and bonuses? New events to bring the world to life? Dozens of new traits featuring brand new icons in the same style as vanilla.? New diseases including bloodlung, the shakes and vampirism.? Custom Soundtrack a custom soundtrack completely replacing vanillas, currently sitting at around 300mb of Elder Scrollsesque music.The Interregnum- The continent of Tamriel is in turmoil - the Second Empire has collapsed into anarchy.
Twenty years ago the Akaviri Potentate and his heir were slain by Morag Tong assassins, shattering the already fragile Empire into a hundred pieces. The Argonians, broken by theEmpire's conquests, have reverted to a primitive tribal state, warring amongst themselves over the marshes of their home. Meanwhile, the Dunmer, safe in their "stable" Kingdom of Resdayn, prey upon them as they prey upon each other in their great game, the Houses plotting and scheming over each other's demesnes like hungry wolves.
In Skyrim, the once powerful position of High King has been reduced to but a shadow of its former self, as the Jarls look to their own borders in this time of chaos, fending off Falmer, Reachmen and Nordic Warlords alike while they try to hold their fractious people together.
Cyrodiil remains broken between the two great Kingdoms of Nibenay and Colovia, who wage war against each other over border provinces. The petty Kingdoms of Kvatch, Anvil and Skingrad battle raids from the Khajiit, Bosmer and Gold Coast Pirates, who flourish in the anarchy. All the while, the Imperial Council attempts to maintain some modicum of civility and calm in the maelstrom about them, and the powerful warlord duke of Rumare is their only guardian against the marauders that would see themselves crowned Emperor.
Who will you lead in this chaotic time?
Will you claim the throne of the Emperor of Tamriel, and usher in the 3rd Era? Will you form the Aldmeri Dominion and re-establish Mer authority over the lesser beings of men? Or perhaps you will lead one of the beast races to supremacy?
All this, and more, is possible in Elder Kings!
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Frequently Asked Questions
Is this just an idea or is the mod in development?
It's in development. We have a fully functional map, a large part of the history for the intial bookmark completed, the traits have been partially overhauled, and we're adding events and other features each day.
How close to completion is the mod?
In its current state it is impossible to know, but we are making good progress.
Can't you just release what you've already done and then release updates?
No, the mod is in a very early, unpolished state; it is not yet considered playable.
What kind of experience does your team have?
Our team has worked on a variety of mods including, but not limited to, Balansegang and North African Expansion.
What era is the mod set in?
Initially we'll be releasing a 2nd era Interregnum Bookmark, however other bookmarks will be released over time depending on team willpower, for example a 4th era Stormcloak Rebellion (think, Skyrim) bookmark is in the early stages of development.
Can I play Tiber Septim!?!
Yes, there are events to ensure he appears as a courtier in games in progress toward the end of the second era, and he will be playable if you choose a later start date.
Why the Interregnum?
Prior to ESO's announcement, the Interregnum was known only through in-game lore and tidbits on wikis, and was thus an easy point for us to pick up and develop from. With the existing lore, we are able to not only include a large chunk of actual ES canon, but we also had a largely free hand when it came to setting up how the majority of the world appears, and what dynasties and characters exist.
Are all parts of Tamriel playable?
Yes, the entire continent of Tamriel is included, as are the surrounding islands (Solstheim, Vvardenfell, Summerset) and "expanded universe" lands such as Pyandonea and Akavir.
Why is Morrowind called Resdayn/Why is Summerset called Alinor?
To enhance the feel of those parts of the world, we have chosen to use names as close to their native names as possible. The Altmer for example refer to Summerset as Alinor, and Resdayn was the original name of the pre-Empire Dunmer realm within Morrowind. Non-natives are able to establish Kingdoms using the more well known names within those locations if they so wish, for example a Nord who successfully conquers a large enough part of Resdayn may establish a Kingdom of Morrowind in opposition to the native Kingdom.
Is it possible to play a Daedra worshipper?
Yes, Reachmen are set as Daedra worshippers and are playable, as are Orcs, who have their own sub-religion worshipping specifically Malakath. There will also be random events that can cause daedra cults to spring up, allowing you to convert to daedra worship.
Will there be magic, vampires, werewolves, etc?
Vampires exist, they are immortal, and hated by most non-vampires, the same with werewolves. Currently they boost certain traits, while lowering others, and will have their own unique event chains. As for Magic, currently we're looking into ways to impliment this, magicka played a pretty huge part in elderscrolls lore, and we'd like to represent that in the mod.
How will you handle the different races intermarrying, having children?
We have our ways, but we aren't going to be discussing features in heavy detail in this post, look out for future DDs.
What about portraits?
We have some early, preliminary work on Orcs and Khajiit, and we eventually hope to have portrait sets for all the races. Saying that, if you're a capable portraitist and are interested in helping out, we'd love to have you on the team.
Can I join the team!?
Other than the aforementioned portrait artist, we aren't looking for any new members to join the team at this current moment in time, however we're always willing to listen to new ideas.
What happened to the other thread?
I didn't reserve posts subsequent to the OP, as a result I requested the other thread be deleted so I can remake it [img]http://forum.paradoxplaza.com/forum/images/smilies/ninja.gif[/img]
Does this mod require any DLC?
Yes, we are currently using assets from Legacy of Rome. That is the only required DLC, however we're using optional content from SoI/African Portraits and Mongol Portraits, if you don't have any of those DLCs, you simply won't notice them being used [img]http://forum.paradoxplaza.com/forum/images/smilies/smile.gif[/img]
Can I play Vivec/Sotha Sil/Almalexia/Some other living God Character?
Yes, open the console and use the cheats.
Playable Gods or Demi-Gods won't be featured in the main mod as playable characters, it's simply unfeasible from a balance or fun perspective. Honestly, there would be no challenge; roflstomping Tamriel is only fun the first time, and then only for maybe 20 minutes, and if you *didn't* play one of those characters all the time, the AI would more than likely tear you a new one...every time. It isn't what we want from the mod [img]http://forum.paradoxplaza.com/forum/images/smilies/wink2.gif[/img]
(Tiber Septim is the exception to the rule; he wasn't strictly a God until postmortem).