req: Wolf pack

Post » Tue Jan 22, 2013 9:08 pm

Could someone make, or tell where to find, a mod that makes the wolves a bit more numerous? To my mind, the wolves should be fewer and farther between, but when you find some, there should be a group of them together. I've seen "packs" of two or three, but there should be ten or so at least.
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neil slattery
 
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Post » Tue Jan 22, 2013 2:26 pm

Well, ASIS will increase the spawns for you. I don't know how to make it target wolves specifically, but I'm pretty sure it's possible, and I'm interested in finding out how. So if anyone would like to push us in the right direction..?
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GRAEME
 
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Post » Tue Jan 22, 2013 8:09 pm

I'm also running Skymomod and I'd rather not have a dozen feral lizard men (raptors) chase me down. Why they thought it would be a good idea to make all the monsters immune to poison, magic and shouts is beyond me...
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Brian LeHury
 
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Post » Tue Jan 22, 2013 10:10 pm

Hah! I'd say the solution to that is not to run MoMod! or the lore friendly version made by jackstarr (if i recall correctly).
But my point was that you can increase the spawns of specific critters and not others. If no-one offers advice, I'll look it up (but i'm off out now, so it'll be later).
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lacy lake
 
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Post » Tue Jan 22, 2013 6:24 pm

Could someone make, or tell where to find, a mod that makes the wolves a bit more numerous? To my mind, the wolves should be fewer and farther between, but when you find some, there should be a group of them together. I've seen "packs" of two or three, but there should be ten or so at least.

That makes sense to me.
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T. tacks Rims
 
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Post » Wed Jan 23, 2013 2:32 am

SkyTEST is pretty much the only wildlife mod you'll ever need
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Anna Krzyzanowska
 
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Post » Wed Jan 23, 2013 5:41 am

SKYTEST!!!

Would add link but it looks like the Nexus is jacked up right now.

Another great mod that didn't get the recognition it deserved.

Still gets regularly updated and tweaked.

The animal AI behaviour is soooooo much better.

I.E. I've seen bears take on packs of wolves, turn and growl at me but not engage. Instead lumber away. I've seen packs of wolves literally hunt deer. 10-12 deer just grazing, chilling.... 6-8 wolves come chargin in. If they take one down and you kill the wolves you'll find deer meat in their belly.

This is what your looking for. Just be sure to give that guy an endorsemant. Least any of us can do.

And you're welcome.
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Alexis Estrada
 
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Post » Wed Jan 23, 2013 2:07 am

okay getting it now. Look like the one I want
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Adriana Lenzo
 
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Post » Wed Jan 23, 2013 4:33 am

will it work with skymomod? - By the way I do have the lore friendly plugin but the raptors are still there. No more elephants and triceratops though.

Yeah it will work with SkyMoMod, i have been using those two together for a long time. :)
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Adrian Powers
 
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Post » Tue Jan 22, 2013 8:10 pm

I've been tempted by it in the past, but I've heard it accused as a source of CTDs... Still, that's usually when they're using incompatible mods together, so I might check it out, see if it fits into my collection.
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Jerry Jr. Ortiz
 
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Post » Tue Jan 22, 2013 2:10 pm

I might check that out too. Is it compatible with Real Wildlife? I forget what that even does now. . .
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Mari martnez Martinez
 
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Post » Tue Jan 22, 2013 11:10 pm

Again, glad Korjax's post and mine sparked some interest in SkyTest, it really is that good. It is compatible with SkyMoMod, and ironically, BOSS said ver 9 of SkyMoMod contained dirty edits, not SkyTest or any other for that matter other than my Update.esm.

I'ma go out on a limb and say it's not compatible with Realistic Wildlife, although with TES5Edit anything's possible.

Just fought 3 lions today. Was that technically a pride? ;)
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Katharine Newton
 
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Post » Wed Jan 23, 2013 5:35 am

Again, glad Korjax's post and mine sparked some interest in SkyTest, it really is that good. It is compatible with SkyMoMod, and ironically, BOSS said ver 9 of SkyMoMod contained dirty edits, not SkyTest or any other for that matter other than my Update.esm.

It only lists dirty edits if they've been added to the BOSS masterlist. In other words, someone has to report it.

I had issues with SkyTEST - caused save game bloat and other issues for me. Your mileage may vary, of course - just my personal experience.
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Heather beauchamp
 
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Post » Tue Jan 22, 2013 5:52 pm

I'm also running Skymomod and I'd rather not have a dozen feral lizard men (raptors) chase me down. Why they thought it would be a good idea to make all the monsters immune to poison, magic and shouts is beyond me...

Eek! I wasn't aware that was the case - I use the purist version in my own game, and must have missed the immunity.

On the plus side, v10 of Skyrim Monster Mod has just been released by dogtown1. That means I'll be updating the lore-friendly versions as soon as I get the chance - so I'll use the opportunity to fix that and a few other issues (such as the dragon priest guard spawn in Bleak Falls Barrow at early levels).

Please bear with me until I've been able to update.
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Alba Casas
 
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Post » Tue Jan 22, 2013 3:39 pm

Woo hoo! 1000 posts! I'm now a disciple :biggrin:

SkyTEST Realistic Animals and Predators is a great mod, but was created in part using pre-CK tools which can lead to serious bugs in your game (even though they may not be apparent at first) - the author is aware of this and is rebuilding the mod from scratch. I'm not using SkyTEST at the moment (although I miss having it in my game - turning the corner and coming face-to-face with a large pack of wolves has happened in my game on more than on occasion in the past) , and would suggest waiting for the update.

As far as I'm aware, there were only 2 ITM records in SkyMoMod v9 esm, which dogtown1 reports are unlikely to cause an issue - if these are present in my esp and I clean that without cleaning the esm master (which isn't mine in the first place), wouldn't that cause an issue?
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Georgia Fullalove
 
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Post » Tue Jan 22, 2013 6:22 pm

good to see this is thriving.
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Jessica Colville
 
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