So yeah, I'm currently working with a castle model in 3ds max and have now reached the point where I need to UV map it and texturing it. My question; Is it possible to do the whole UV mapping in 3ds directly and and boot up photoshop to apply the textures. There after put the model into the CK. Or what is the most efficient way of making custom textures to custom models? Because of deadline, I will work with images as much as I can.
If someone with experiance could send me in the right direction with some sort of tutorial or something? Would be much appreciated!

/D