Magic Effect Issues with Custom Race

Post » Wed Jan 23, 2013 5:29 am

I am creating a new race called the astral race that uses a handful of shaders to give it its unique look. I attach these as hit and enchant shaders on magic effects, and then roll all those magic effects into a single spell which I make a passive special of the race. Unfortunately, only the effect whose name comes first in alphabetical order on the list of effects for the trait spell will actually appear on creation of a new character of this race. However, if I make any change to that spell in the CK, (even if it is as simple as making a duplicate of the spell and attaching it, too, to the race's specials) and load up any of these already created characters, every shader effect will appear without a problem. I am somewhat new to the Creation Kit, so I am wondering if someone would be so kind as to explain if there is some limitation I can work around or if I've made a mistake.

I would post pictures, but apparently I'm not allowed to. I can elaborate if someone is willing to help me.

Many thanks in advance.
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Avril Louise
 
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