Naval Battles- Chapter 2, Medium Ships

Post » Tue Jan 22, 2013 10:42 pm

Hi, as i promised im back with this crappy proposal, you wont get rid of me until im done, muahahahaha!

Medium Ships:
Stats:
-Less agile than light ships, longer turning times
-They can reach faster speeds
-Much more hull health than light ships
-Medium weapons only require 1 player to operate
-Some vessels may carry a Large Weapon Slot


Birene

The Birene is a ancient greek ship with 1 square Sail, and that has a ram that can be used to do devastating damage to ships, this ship can do a direct invasion from sea to land

Min 13 Sailors, Max 30 Sailors
Max Speed: 15 mph

8 Light Weapon Slot - 8 players will use the weapon on the sides of the Galley controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

2 Medium Weapon Slot - 2 players will use the weapon on the front of the Hog control the weapons, and attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Square Sail - 3 players will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

10 Rowings(5 for each side) - Every player will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Brigantine

The Birene is a ancient greek ship with 1 square Sail, and that has a ram that can be used to do devastating damage to ships, this ship can do a direct invasion from sea to land

Min 12 Sailors, Max 30 Sailors
Max Speed: 15 mph

3 Light Weapon Slot - 3 players will use the weapon on the back of the Brigantine controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

8 Medium Weapon Slot - 8 players will use the weapons on the ship, 2 on the front, 6 on the sides, control the weapons, and attacking nerby ships, players, mobs, at will


Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

2 Main Sails - 4(2 per sail) players will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it




Caravel

Fast 3 masted exploration vessel, also used in trading and warfare, the most agile and fast amongst the medium ships class

Min 8 Sailors, Max 30 Sailors
Max Speed: 20 mph

15 Light Weapon Slot - 15 players will use the weapons posts, controling the weapons, attacking nerby ships, players, mobs, at will and 12 of this posts are on the sides of the Caravel, and 3 are on the backside for defense againt chasing ships

Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed


2 Medium Weapon Slot - 2 players will use the weapons on the ship, on the front, control the weapons, and attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Sails - 3(1 per Sail) players will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Chebec

Advanced version on the Galley with 3 triangular sails, with more health, faster, bigger, and more weapon posts, often used in piracy

Min 10 Sailors, Max 30 Sailors
Max Speed: 15 mph

8 Medium Weapon Slot - 8 players will use the weapons on the ship, 2 on the front, 6 on the sides, control the weapons, and attacking nerby ships, players, mobs, at will

2 Large Weapon Slot - 4-6(2-3 per weapon) players will use the weapons on the front of the vessel, and control the weapon, by loading turns, and attacking nerby ships, players, mobs, at will

Large Weapon are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 2-3 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Triangular Sails - 3(1 per sail) players will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


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Bit by bit thign start coming toghether, for now this svcks, but i will take care of that
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Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Wed Jan 23, 2013 1:02 am

Man Naval battles in AC3 were awesome. If they add something like that but online. It will be so epic.
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patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am


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