I see a notification "was equipped" with no name of the object. The object manifests what looks like
a white blueish ice texture like shield or a flattened out white blueish ice texture like wraith skull under the player feet.
This object pours out smoke like a chimney and turns and follows the player. It turns when I turn and jumps into the air when I do, it is re-positioning way to fast to be a script so I know it is attached to the player via the my inventory. Also I cannot click on it via in the console. And it seems to PULSE by getting biger and smaller in a regular pattern (I may try to get a picture of it it later tonight).
This only happens immediately when combat starts and only in one particular place in the skyrim world outdoors (that I have found so far).
So I think this is some localized "area event" that adds this item to my PC.
Now here is the really wacky thing, this only happens when I have MY mod THAT I MADE loaded. If I unload my mod it stops. I spent 3 hours last night turning off various scripts in my mod to try to isolate what part of my mod is contributing to this... with no luck.
So now I am going to try this:
event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)if Game.GetPlayer().IsInCombat()if !Game.GetPlayer().IsInInterior() debug.messagebox(akBaseObject.getname()) utility.wait(0.2) debug.messagebox(akReference.getname()) utility.wait(0.2) debug.messagebox(akBaseObject.gettype()) utility.wait(0.2) debug.messagebox(akReference.gettype()) utility.wait(0.2) debug.messagebox(akBaseObject.GetFormID()) utility.wait(0.2) debug.messagebox(akReference.GetFormID()) utility.wait(0.2) DropObject(akBaseObject)endifendifendEvent
Is there anything else I could add to this test script to get info from what ever this Unidentified Freaky Object is?