Test script to probe a Unidentified Freaky Object

Post » Wed Jan 23, 2013 9:08 am

So all of the sudden I am getting some mysterious "thing" put into my inventory and forced equipped.


I see a notification "was equipped" with no name of the object. The object manifests what looks like
a white blueish ice texture like shield or a flattened out white blueish ice texture like wraith skull under the player feet.

This object pours out smoke like a chimney and turns and follows the player. It turns when I turn and jumps into the air when I do, it is re-positioning way to fast to be a script so I know it is attached to the player via the my inventory. Also I cannot click on it via in the console. And it seems to PULSE by getting biger and smaller in a regular pattern (I may try to get a picture of it it later tonight).

This only happens immediately when combat starts and only in one particular place in the skyrim world outdoors (that I have found so far).
So I think this is some localized "area event" that adds this item to my PC.

Now here is the really wacky thing, this only happens when I have MY mod THAT I MADE loaded. If I unload my mod it stops. I spent 3 hours last night turning off various scripts in my mod to try to isolate what part of my mod is contributing to this... with no luck.

So now I am going to try this:


event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)if Game.GetPlayer().IsInCombat()if !Game.GetPlayer().IsInInterior()  debug.messagebox(akBaseObject.getname())  utility.wait(0.2)  debug.messagebox(akReference.getname())  utility.wait(0.2)  debug.messagebox(akBaseObject.gettype())  utility.wait(0.2)  debug.messagebox(akReference.gettype())  utility.wait(0.2)  debug.messagebox(akBaseObject.GetFormID())  utility.wait(0.2)  debug.messagebox(akReference.GetFormID())  utility.wait(0.2)  DropObject(akBaseObject)endifendifendEvent


Is there anything else I could add to this test script to get info from what ever this Unidentified Freaky Object is?
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marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Wed Jan 23, 2013 5:21 pm

So all of the sudden I am getting some mysterious "thing" put into my inventory and forced equipped.


I see a notification "was equipped" with no name of the object. The object manifests what looks like
a white blueish ice texture like shield or a flattened out white blueish ice texture like wraith skull under the player feet.

This object pours out smoke like a chimney and turns and follows the player. It turns when I turn and jumps into the air when I do, it is re-positioning way to fast to be a script so I know it is attached to the player via the my inventory. Also I cannot click on it via in the console. And it seems to PULSE by getting biger and smaller in a regular pattern (I may try to get a picture of it it later tonight).

This only happens immediately when combat starts and only in one particular place in the skyrim world outdoors (that I have found so far).
So I think this is some localized "area event" that adds this item to my PC.

Now here is the really wacky thing, this only happens when I have MY mod THAT I MADE loaded. If I unload my mod it stops. I spent 3 hours last night turning off various scripts in my mod to try to isolate what part of my mod is contributing to this... with no luck.

So now I am going to try this:


event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)if Game.GetPlayer().IsInCombat()if !Game.GetPlayer().IsInInterior()  debug.messagebox(akBaseObject.getname())  utility.wait(0.2)  debug.messagebox(akReference.getname())  utility.wait(0.2)  debug.messagebox(akBaseObject.gettype())  utility.wait(0.2)  debug.messagebox(akReference.gettype())  utility.wait(0.2)  debug.messagebox(akBaseObject.GetFormID())  utility.wait(0.2)  debug.messagebox(akReference.GetFormID())  utility.wait(0.2)  DropObject(akBaseObject)endifendifendEvent


Is there anything else I could add to this test script to get info from what ever this Unidentified Freaky Object is?

Have you tried looking through the player's inventory in the console?
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Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm


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