Package Problems

Post » Wed Jan 23, 2013 10:11 am

So, I have this scene. It has a begin on quest start flag, and I've used a Game.GetPlayer().KillSilent() to verify that the scene is indeed starting. I used the same line of code in the Begin fragment of the first package that is supposed to run. It too is starting.

But the actor isn't doing anything. It's a simple Travel package to a reference with a radius of 250, but he doesn't go anywhere. This happens regardless of what package I try to give him. SitTarget, SitAfterTravel,TravelandSit, whatever. The package seemingly starts, but the actor just stands there looking stupid. Has anyone any idea what could cause this?

EDIT: As per usual, I think of the solution immediately after posting despite hours of working on it previously. It was a Navmesh issue.
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James Potter
 
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Post » Wed Jan 23, 2013 6:22 am

Navmesh jumps to mind...

Can he reach his target? (Via navmesh) How far is it? Is it a simple walk across a room, or is it a cross-country tour?
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Pixie
 
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Post » Wed Jan 23, 2013 8:44 pm

Lol, OP ninjad.
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Jack Walker
 
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