The greatest question right now is the service model! How should Bestheda handle it? Well I see several methods. Perhaps using both is fine too! The greatest problem with MMOs are that the charge you to own the game initially. You need to drop 60$ or something just as absurb and then pay a subscription. Fundamentally that already alienates a quantity of players. My suggestion if this was the course of action is to only charge for the subscription. This would make the playerbase ten fold larger on the initial launch. Perhaps causing stress, but when you have quantity of people you don't have to worry if your subscription/player base will have sustainability.
This is my favorite model! I actually think that it should be like buying Skyrim. You buy it once and you can play it anytime you want. However you just give a limited amount of character slots. Due to them being maintained on the MEGA SERVER, I think that's what it was called. You can buy more additional slots. However the game should have DLC that doesn't effect the initial experience. Just sell little DLC packages. Kinda like Borderlands.
Reason why the second is my favorite is because Bestheda can actually do more flexible things with it. A good example is giving the game Steam Workshop of Bestheda approved mods submitted by users. Like the ability to download player homes. And the game saves will remember what you've done so it'll download them while loading your save. If you don't like the player content you can always delete it and access a chest in the city to retrieve anything left in player made content. Modding has always been a powerful foundation for Bestheda's games, it'd be foolish to not support it.
Next suggestion is that there will be a significant amount of overhead while managing a MEGA SERVER, again I think that's what it's called. I love that idea! Anyway if the game was partially made Peer 2 Peer with a MEGA SERVER as a central hub it'd prevent the world from being too crowded. I even thought it'd be cool to even introdruce regional ip connections. Like if you're at home roaming around and someone from the same area as you is roaming too, you could walk into them. If you say traveled on vacation got into the game you could run into others from that area. Of course less populated areas reach further out on the Peer.
Thinking more on the regional stuff! It'd be kind of lame to be able to yell acrossed the world! So everyone knows what you're looking for or buying. It takes away the whole living in a world of your own aspect. I was thinking that it'd be cool to introduce radial voice chat with filters and noise reducers. This way when players talked there wouldn't be fan noise! And if players were male or female they could sound like their counterparts in the game with the filters. Even a mouth movement feature. But you have to kill global chat. That just makes the game less sandbox. Just make a central hub where people can request aid on bulletin boards. Doing so would take you into their Peer routed from the MEGA SERVER! Auction houses are a must!
Names... yes player names. Naming yourself in a game shouldn't be hard. Technically we shouldn't be restricted because someone else has the same name. Just give them a digit code accessible in their friends list. They share that to add people. Adding those people also brings them into your peer with the option to toggle.
Suggestion for account technical support! Say something happens and your character gets jammed up. I think with a MEGA SERVER. It'd be easier to fix players issues by allowing the player to file for technical support inside the character selection menu so the character save can be locked out till resolved. This technically can help prevent further corruption on the save. Also allow tech support to work on it in real time. Speeding up fixes! Either by rolling a player back or doing a basic error scan with patch. This way also a player can keep playing on something else too!
Anyway that's about it! I hope you like my suggestions!