It would be even better if I could set the level the game thinks my character is at so I could choose the level of enemies that would spawn so even my 20 level character could get 50 level enemies. It would be a better option than setting the difficulty level that simply changes damage done and recieved without changing the types of enemies. Actually I'm not at all sure I like the whole concept of leveling. Instead of trying to fix it by trying something different each game maybe Beth should scrap the whole concept. I think I might like it better if Bethesda let players during character construction have a certain number of skill points you could assign as you want to create the type of character you want and your character would be fixed at that point. More a matter of inborn abilities rather than learned skills that can be increased with practice. Only magic, potions, or the gods could change these afterwards.