So far my thoughts are as follows...
Breton mage putting point into mostly magicka and stamina. I'm thinking of capping my health at 150 or 200. I'm leaning towards 200 because I did that on my warrior and it works well, keeps things challenging but not overly frustrating.
Master difficulty of course but I am avoiding the following perks because I feel they give me too much of an advantage:
Destruction: Impact, Intense flames, Deep Freeze, Disintegrate
Alteration: Not avoiding any perks but I am not going to use the Paralyze spell.
Conjuration: Twin souls, and i'm not going to use the dremora lord spell.
Enchanting: This is tricky, part of me knows i'll need some enahcnted gear but I also don't know what limits to set on perks and/or enchants. The dual effects might be overpowered and it might be a need i'm not sure.
I'm not going to loot and sell armor/weapons. Only things I will loot are gold and alchemy ingredients. Any enchanted Items i will disenchant or throw away.
I'm not sure what to do with potions. I want to avoid using them entirely because you can just spam them but i'm not sure how it will work with a low magicka pool.I did have a char i never used heal potions on so i'll stick to that.
I wish there was an animation for drinking potions to balance them.
I'm not using any of the starter standing stones that give a bonus to leveling rate, and i'm thinking the in-game caps for magic resist and the dragon hide spell won't get overpowered because of my low health pool.
The goal here is to keep the game challenging and avoid becoming overpowered, while still allowing me to have a strong character capable of holding his own.
Any omissions feel free to bring up and give me your suggestions please. I'm talking strictly from a combat sense here as I have no interest in "hardcoe" styles like eating and sleeping schedules.
Thanks in advance.