It was then confirmed in a play through that you actually could take things off tables and shelves like bread, books and potions and so on. This was possible because all interaction object were instanced/phased to the player, so even if you take it, it will still be there for another player to take.

The question is this:
Are physics part of this game, like HAVOC engine ? Can you move things, or are they just static object that go away if you pick them up ? This is one of the parts of TES that I love, so I hope they do it right.
(One of the great things about Oblivion and SKyrim, was taking a apple out of my inventory and placing it on a wood stump in a forrest, then going back a few hundred meters and practice my bow on it. The arrow sticks in to the apple, so I go over..pull out the arrow and place the apple again for a new shot) --> Now that is world interaction for ya.

What are your thoughts on “WORLD INTERACTION” ? what do you want to see, that is realistic to implement ?