Payment Model - Pay for Playtime

Post » Sat Jan 26, 2013 11:50 am

Wanted to reply in the last thread but i ddin't make it in time ;c. So i'll post it here. if you fell like you can post otherwhise admins can just lock the thread.

Ill just copy-paste what i wanted to say in the other thread i'm too tired to change the post. :bonk:

I think the way to would be pay-per-in-game play time.

like you will pay 18$ for 360h of gameplay (15 days). this means that a hardcoe player that plays 5h per day ( trowing numbers as i don't know how much a hardcoe player plays per day) will need at least 1 month and 10 days to renew the Subscription ( probably before tho'. maybe precisely 1 month) . And those that will have less time and will play 2/3 hours per day, will need at least from 3 to 2 months to renew the suscription.
maybe even putting an option to adjust the hour based on your needs.

Or, a subscription fee that makes you pay per hour ( like someone said, pratically like "playing" with btches :banana: ) . there's no fixed subsciption fee. The ammount you have to pay at the end of the month s based on how much time you did spend in-game. this type of subscription would benefit those that don't play for a ridicolous ammount of h per day. if for example, the ammount per hour is like 10 cents and someone spends 5 h per day, at the end of the month, he will have to pay 15$.
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Cool Man Sam
 
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Post » Sat Jan 26, 2013 3:37 pm

Not a bad idea as it would also reduce the AFK hang-around players that can lag a server at certain points (usually auction houses & crafting stations)
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YO MAma
 
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Post » Sat Jan 26, 2013 2:06 pm

Nice idea but it must be a little cheaper since its more expensive for hardcoes.
Like while casual's pay 0.3 for 1 hour, hardcoe must pay 0.2 for 1 hour.
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Laura Cartwright
 
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Post » Sat Jan 26, 2013 8:40 am

Wanted to reply in the last thread but i ddin't make it in time ;c. So i'll post it here. if you fell like you can post otherwhise admins can just lock the thread.

Ill just copy-paste what i wanted to say in the other thread i'm too tired to change the post. :bonk:

I think the way to would be pay-per-in-game play time.

like you will pay 18$ for 360h of gameplay (15 days). this means that a hardcoe player that plays 5h per day ( trowing numbers as i don't know how much a hardcoe player plays per day) will need at least 1 month and 10 days to renew the Subscription ( probably before tho'. maybe precisely 1 month) . And those that will have less time and will play 2/3 hours per day, will need at least from 3 to 2 months to renew the suscription.
maybe even putting an option to adjust the hour based on your needs.

Or, a subscription fee that makes you pay per hour ( like someone said, pratically like "playing with btches :banana: ) . there's no fixed subsciption fee. The ammount you have to pay at the end of the month s based on how much time you did spend in-game. this type of subscription would benefit those that don't play for a ridicolous ammount of h per day. if for example, the ammount per hour is like 10 cents per hour and someone spends 5 h per day, at the end of the month, he will have to pay 15$.

Although the idea seems good enough, and it would reduce AFK-ing, I personaly would like to know every month how much I have to pay. Short: I don't like suprises.
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Latisha Fry
 
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Post » Sat Jan 26, 2013 8:35 am

Not a bad idea as it would also reduce the AFK hang-around players that can lag a server at certain points (usually auction houses & crafting stations)

If 10 or so afk people hanging around a bank lags your computer it's definitely time for an upgrade :wink:

I also have to say I dislike the idea of pay per hour or anything like that. Pay one amount once a month and not have to worry about logging off soon as I hand in a quest to "save money" sounds much better to me.
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Hayley Bristow
 
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Post » Sat Jan 26, 2013 3:44 pm

Not a bad idea as it would also reduce the AFK hang-around players that can lag a server at certain points (usually auction houses & crafting stations)

Believe me, with pay per playtime they would implement mechanisms to encourage you to hang-around. Money, money, money.
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Bellismydesi
 
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Post » Sat Jan 26, 2013 9:56 am

Personally I don't think its too much to pay 14.99 a month, its like 50 cents a day and if you only take the per month deal you can cancel at any time like say in the summer when you might not want to play as much...thats the way I like to do it for ESO, works good.
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Adam Porter
 
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Post » Fri Jan 25, 2013 11:45 pm

No. I love AFKing while I eat. I don't want to have to log off. I shouldn't be fined for playing.

From last thread,
Where are the lore buffs on a cash shop being in the game. :bunny: How do you explain and tie that in to anything.
A black market, of course!
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ruCkii
 
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Post » Sat Jan 26, 2013 5:38 am

I like the idea of paying for a set amount of hours but....it'd have to scale properly...lets say there are holidays ( and I'm pretty sure I'm not the only mmo'er/gamer in this situation )
I'll be playing 6-14 hours a day that may sound like a crazy amount of time, but if a game is really alot of fun and you don't have anything else to do its quite possible to hit off a
10 hours a day for a week or two and I'd rather not have to pay 20$ just for 2 weeks of game time.
though it does balance out, someone doesnt have the time to play but they still have time left, it wont be wasted and they can just hop on whenever they feel like playing...
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Scarlet Devil
 
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