Naval Battles- Chapter 2.5, Large Ships

Post » Sun Jan 27, 2013 10:17 am

Hello again,


 


Nope, your not getting rid of me yet, muhahaha!


 


Large Ships:

Stats:



-Faster Top speeds than medium ships

-Much more hull health than medium ships

-Large weapons only require 1-2 sailors to operate


-Large Ships May take longer tp turn than Medium ships


 


 


 


Trirene



The Trirene is a ancient greek ship with 1 Large Square Sail, and that has a ram that can be used to do devastating damage to ships, this ship can do a direct invasion from sea to land



Min 15 Sailors, Max 35 Sailors

Max Speed: 17 mph



3 Medium Weapon Slot - 3 players will use the weapon on the back of the Trirene for defense, controling the weapons, attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation



12 Large Weapon Slot - 12 players and 12 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation




1 Large Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed



Control Weel - 1 Player will take this post and control the vessels speed and direction



1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed



12 Rowings(6 for each side) - Every player or sailor npc will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage



Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


 


 


 


Carrack




Large 3 sails, slow naval vessel, high weapon capacity, 



Min 15 Sailors, Max 50 Sailors

Max Speed: 14 mph



4 Medium Weapon Slot - 4 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will


Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation



20 Large Weapon Slots - (20-40) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation



Control Weel - 1 Player will take this post and control the vessels speed and direction



1 Square Sail - 3 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed


 


3 Medium Sail - 3 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed


 


Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


 


 


 


Cog




Huge sea to land invasion vessel, large cargo ship, usually used on trade, also very resistant



Min 15 Sailors, Max 150 Sailors

Max Speed: 15 mph



12 Medium Weapon Slot - 12 players will use the weapon on the back and sides of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation



3 Large Weapon Slot - 3 players and 3 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation




1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed



Control Weel - 1 Player will take this post and control the vessels speed and direction



1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed


 


Hog special:


4 Hook balistas- can shoot hooks at nerby ships allowing the cog´s tripulation to do a deck invasion againt the hooked ship requires 4 sailors to man them all




Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


 

 


 


The Ram



If your looking for a fast mobile, resistant vessel, this is what your looking for! 


 




Min 18 Sailors, Max 60 Sailors

Max Speed: 22 mph



15 Medium Weapon Slot - 15 players will use the weapon on the sides, front and back of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

 


Control Weel - 1 Player will take this post and control the vessels speed and direction


 


The Ram Special:


The Hammer- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed, small chance of breaking a ship into 2, at a full speed impact




2 Large Square Sail - 6 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed



20 Rowings(10 for each side) - Every player or sailor npcs will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage



Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


 


 


Clipper



 




Huge 4 sail poles, military naval vessel, with a big cargo capacity



Min 25 Sailors, Max 75 Sailors

Max Speed: 18 mph



6 Medium Weapon Slot - 6 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will


Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation



25 Large Weapon Slots - (25-50) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation


 


Clipper Special:


1 Mysterious Weapon slot




Control Weel - 1 Player will take this post and control the vessels speed and direction



3 Square Sails - 9 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed


 


5 Medium Sail - 5 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed


 


Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


 


 


 


And there you have it, i think this is starting to take shape, hope you enjoy it

User avatar
DeeD
 
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Post » Sun Jan 27, 2013 3:28 pm

wut?
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Dalley hussain
 
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Joined: Sun Jun 18, 2006 2:45 am

Post » Sun Jan 27, 2013 10:02 am

Maybe a messed up copy paste?
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RAww DInsaww
 
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Post » Sun Jan 27, 2013 1:55 am

exactly *cough* :shrug:
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Ray
 
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Post » Sun Jan 27, 2013 2:46 am

i dont speak geth.
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Greg Swan
 
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Joined: Tue Jun 05, 2007 12:49 am

Post » Sun Jan 27, 2013 4:00 pm

Urrrm, maybe I'll come back when this is translated from alien to standard English. :bolt:
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Shelby McDonald
 
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