Getting the current difficulty level

Post » Sun Jan 27, 2013 5:34 pm

I need to modify a script so that the damage it deals scales with the player's difficulty properly. I've tried:

Game.GetGameSettingFloat("sDifficulty")

but it seems that sDifficulty doesn't contain the actual difficulty of the game because it returns its default value regardless of the setting. I've also tried "fDiffMultiplier" to see if this is changed in real time based on difficulty but unfortunately it isn't either :/

Is there any way to do this?
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Alada Vaginah
 
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