it′s no different from having traditional servers, they only allow you to jump between them at will. Which makes the
game a lot more anonymous. Yes you will meet people and join a guild etc... But the feeling of knowing the people
and guilds in the world because you have grouped with them before adds a lot to the illusion a persistent world.
It also forces people to behave better as scammers and lootninjas will become known throughout the server.
As said before, we are free to switch between the phases of a megaserver. We are assigned to one with like-minded
people at the beginning on the basis of a questionnaire (Do you like to Raid? Do you like to PvP? How old are you?).
?Now I see the following problems:
-I could go through phases other than my homephase to scam people. I could also steal loot and simply switch phases
later on.
-By the sounds of it there will be phases less interested in PvP. What is to stop a PvP guild from just switching phases
and taking cyrodil in a low PvP phase? Messing up the non-hardcoe PvPers game?
-What about PvE? Open world bosses and public dungeons? Can I put together an elite raid and switch through all phases
to kill off every incarnation of a non-instanced boss?
-Will I have to go to low population phases if I want to farm ressources?
-If cyrodil holds 2000 people, there must be multiple cyrodils on this megaserver. Who is crowned emperor? The highest ranking
player across the megaserver? How does that work if the outcome in the different cyrodils differ? Or does every conquering of
cyrodil produce one emperor? So will there be a bunch of emperors be around at the same time?
I may add more later, bottom line though, I see a megaserver as being community breaking and exploitable.