SetScale bugs when resizing player

Post » Mon Jan 28, 2013 7:58 am

Anyone else run into problems resizing the player with SetScale? I'm encountering strange issues that only happen in interiors, including falling through the floor, freezing the game (have to terminate tesv.exe), and outright CTDs. I've narrowed it down in the middle of a fairly complex script, and it's definitely SetScale causing the problem. Originally I was running a loop that quickly iterated the player's scale to give the appearance of growing. That crashed the game pretty much every time. Finally I replaced the animated growth with a single player.SetScale(1.2) statement, which still drops you through the level geometry or crashes about 1/4 of the time.

Outside, everything works perfectly, every time.

Anyone else encounter this? Any suggestions on a workaround?
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daniel royle
 
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