1. Payment Plan: No monthly, but include a cash shop.
The Cash Shop should be similar to Guild Wars 2 in that you can buy game cash then trade it for game currency and vice versa. Should include
appearance items, boosters, and extra content.
+Extreme increase in player numbers and retention.
+More profit overall as a lot of people like to buy game currency and bonuses, boosters, and other cash items.
+No gold spammers.
+Since in game gold can be use to earn cash, even if it will take a great deal everything will be obtainable without spending real money.
-Be sure to not make this a pay to win option where store items provide such a bonus that only other people with store items can beat them. In cases like these it can hurt your numbers even more than having a monthly payment plan. Star War the Old Republic become pay to win and despite having no monthly payment anymore lost a great deal.
2. Single Player only option: Have different characters on single player and multi player instead of sharing across both game types.
+Certain players prefer just being by themselves so guaranteed single player option will increase number of players you gain.
+Mods (See Below). So that it doesnt mess with other players if single player server is set up they can test their mods.
-Need to reformat to have a single player option (pcs to npcs, more single player influence, etc).
3. Mods.
1)Single Player option has free reign of every mod available, chooses which ones they want.
2)for Multi player every 3 or 4 months take a look at all the new mods that have come into play since last check. Play around with them and if you find ones that really shine out from the rest you can either implement them into the game in a patch (just be sure to give credit), add equipment skins to cash shop(except for great storyline ones do this for all equipment but have prices vary on the select skins popularity), and have certain little bonus ones be activated in shop or in game by completing certain objectives.
+Possible format for popularity: Items have base cash price but for each X purchases of it inside the first 3 weeks of it's appearance the price will increase by one dollar, up to 5$, then stays at that price. If X are still bought each week for the next month then it's price can increase to 10$. Just be sure not to make X too small otherwise demand will decrease more than it should.
+Great sense of community built.
+Major help in bringing along the game as the players see it.
+Lots of options to add to cash shops, just be sure that individually they cost little (about 5$ max per armor suit or weapon skin, but can have some 10$ skins if they become exceptionally popular).
+Since it's being partially made by the players themselves, ESOs popularity will skyrocket.
-Need to get a mod selection group but from those being freed up by mods there should be plenty of people available.
-Be careful that with as much mod as there are, bugs and viruses WILL happen. Be careful
So all of these will greatly improve the game and if we get enough attention to this post they might be implemented. Thoughts, suggestions, alterations, Shaeogorath anyone?