Vanilla armor cap

Post » Wed Jan 30, 2013 11:39 am

Is it still 567 armor?

Before I installed a bunch of mods to make enemies in Skyrim scale much harder and my own abilities scale much weaker in order to provide a suitable challenge, I remember one of my biggest peeves about the game's balancing was the armor cap of 567 (80% DR), since you could easily reach it even in light armor with sufficient improvements and perks (even without using the alchemy/enchanting/smithing infinite combo).
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Wed Jan 30, 2013 7:41 pm

Still 567, but like you said, its possible one of your mods changed the value.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Wed Jan 30, 2013 9:21 am

It's technically 667, but every piece of armor carries a 25pt hidden rating.

so wearing 4 pieces, it's 567.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Wed Jan 30, 2013 7:04 am

It's technically 667, but every piece of armor carries a 25pt hidden rating.

so wearing 4 pieces, it's 567.
Never heard of that.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am


Return to V - Skyrim