Hey Paul: More Ultima Online, Less WoW!

Post » Thu Jan 31, 2013 1:13 pm

I think that this is all what we want ^^
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Emerald Dreams
 
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Post » Thu Jan 31, 2013 6:57 pm

Welcome to the forum.
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Sami Blackburn
 
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Post » Thu Jan 31, 2013 9:22 pm

Thx Melbo! :)
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ANaIs GRelot
 
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Post » Thu Jan 31, 2013 9:47 pm

The thing is if you were to go back to UO and try to play it now you would be surprised at how unplayable that game is now, especially if you remember it from when Trammel the non PvP world was not even there yet. Having said that I know what the OP is trying to say and while I do agree in principle, I don't really want UO or WoW, instead what I want is a kick ass Elder Scrolls game in an MMO...that is what I want Paul Sage and everyone else at ZOS to concentrate on.

Oh and welcome to the forums...:)
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Dean Brown
 
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Post » Thu Jan 31, 2013 6:43 am

Well Ultima Onlina was the ground breaker on MMORPG. ITs too bad they stopped production on UltimaX.

One thing Ultima lacked was story line. When I left they were just starting to get into story line quests with quest givers. The rest of the MMO 3d games really jumped way ahead on that one and that is a really big desire for me. Public dungeons and caves and suchthat I can run into and find things to do is important to but getting into a story line like a book is essencial. Gotta have it or boredom sets in.

I gotta have fishing too and Ultima had a great fishing skill with all the different stuff you could pull out of the ocean and lakes and such. Treasure maps, messages in bottles, fishing up sunken ship treasures. Almost anything that you could pull out of the water was useful. That was cool.

I hope The Elder Scrolls has something like that as well.
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Svenja Hedrich
 
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Post » Thu Jan 31, 2013 11:01 am

Yeah but if you look at Elder Scrolls single player games and compare it to UO and WoW, Elder Scrolls resembles UO significantly more than WoW. No classes, skills increase through use, mark and recall spells, open world, housing, badass black horses with glowing red eyes, etc.
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Jennie Skeletons
 
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Post » Thu Jan 31, 2013 6:49 am

Well Ultima Onlina was the ground breaker on MMORPG. ITs too bad they stopped production on UltimaX.

One thing Ultima lacked was story line. When I left they were just starting to get into story line quests with quest givers. The rest of the MMO 3d games really jumped way ahead on that one and that is a really big desire for me. Public dungeons and caves and suchthat I can run into and find things to do is important to but getting into a story line like a book is essencial. Gotta have it or boredom sets in.

I gotta have fishing too and Ultima had a great fishing skill with all the different stuff you could pull out of the ocean and lakes and such. Treasure maps, messages in bottles, fishing up sunken ship treasures. Almost anything that you could pull out of the water was useful. That was cool.

I hope The Elder Scrolls has something like that as well.

Back when I played UO it had the best story I have ever experienced in an MMO or any game for that matter. It was done with a volunteer program and any player could apply and take an online interview and if you passed it you would be given a free account from which it was your job to write and submitt dynamic fiction events for the whole server to take part in. These positions were known as Seer's and really they were dungeon masters who could control the flow of the game from behind the scenes and they also had RP characters complete with special unique equipment and they used those characters to deliver their storylines to the server. These stories would take the server population up to a year or more or real time to complete and they were absolutely EPIC indeed.
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Kellymarie Heppell
 
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Post » Thu Jan 31, 2013 10:45 am

I think the only similarities between ESO and WoW will be they are both MMORPG's set in a fantasy world.
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Channing
 
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Post » Thu Jan 31, 2013 7:50 am

I'm talking about the core, the spirit of the game.
Most of modern MMO are designed just to "don't let preadolescents eat their heart out" and I hope that this will not be true also for ESO. There are some news about this game that start to worried me, for example: characters that die without loosing any item leads to the impossibility to establish a good and realistic simulated economy... or in the interview with the Guardian Paul speaking about pickpocket says "it's something that is a lot of fun for you, but not a lot of fun for everyone else" why should be like this? I want a challenging game in Elder Scroll sauce, I want realism and I will be very happy if someone pickpocket my character because I was not careful enough...
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mike
 
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Post » Thu Jan 31, 2013 1:16 pm

I'm talking about the core, the spirit of the game.
Most of modern MMO are designed just to "don't let preadolescents eat their heart out" and I hope that this will not be true also for ESO. There are some news about this game that start to worried me, for example: characters that die without loosing any item leads to the impossibility to establish a good and realistic simulated economy... or in the interview with the Guardian Paul speaking about pickpocket says "it's something that is a lot of fun for you, but not a lot of fun for everyone else" why should be like this? I want a challenging game in Elder Scroll sauce, I want realism and I will be very happy if someone pickpocket my character because I was not careful enough...

PSA: This is what should go in the OP. Not, you know, nothing ;)
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Austin England
 
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Post » Thu Jan 31, 2013 1:56 pm

I'm talking about the core, the spirit of the game.
Most of modern MMO are designed just to "don't let preadolescents eat their heart out" and I hope that this will not be true also for ESO. There are some news about this game that start to worried me, for example: characters that die without loosing any item leads to the impossibility to establish a good and realistic simulated economy... or in the interview with the Guardian Paul speaking about pickpocket says "it's something that is a lot of fun for you, but not a lot of fun for everyone else" why should be like this? I want a challenging game in Elder Scroll sauce, I want realism and I will be very happy if someone pickpocket my character because I was not careful enough...

They're not going to allow griefing mechanisms in this game. They want players to be happy.
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Jimmie Allen
 
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Post » Thu Jan 31, 2013 12:23 pm

I think that this is all what I want ^^

I put in a little edit there.
Welcome to the forums regardless!
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GRAEME
 
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Post » Thu Jan 31, 2013 10:56 am

The thing is if you were to go back to UO and try to play it now you would be surprised at how unplayable that game is now, especially if you remember it from when Trammel the non PvP world was not even there yet. Having said that I know what the OP is trying to say and while I do agree in principle, I don't really want UO or WoW, instead what I want is a kick ass Elder Scrolls game in an MMO...that is what I want Paul Sage and everyone else at ZOS to concentrate on.

Oh and welcome to the forums... :smile:

I agree with you completely, I want nothing from WoW or Ultima online adding to TESO, I would rather hope that the developers focus only on taking gameplay from earlier TES games.What is the point in making an online TES game, but making it like WoW 2, or Ultima online 2? Why can't there ever be anything new and innovative in the MMO genre?The most basic rule that should be followed for video games is 'if it ain't broke, don't fix it'. TES 3-5 were the absolute pinnacle of computer RPGs, it would be a blasphemy to take such an amazing and successful game series and cram it full of ideas from WoW or Ultima online.
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MatthewJontully
 
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Post » Thu Jan 31, 2013 1:06 pm

I only registered here to back this up. MORE UO LESS WOW.
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SexyPimpAss
 
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Post » Thu Jan 31, 2013 6:30 am

I only registered here to back this up. MORE UO LESS WOW.

Id rather have more of TES, and nothing other than TES. All that needs to be added is stuff like trading, storage, auction house, guilds. Nothing about the gameplay needs to be made like other MMOs.
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Nuno Castro
 
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Post » Thu Jan 31, 2013 7:18 am

Wheres the WoW in TESO?

I havent seen much
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JESSE
 
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Post » Thu Jan 31, 2013 9:41 am

The thing is if you were to go back to UO and try to play it now you would be surprised at how unplayable that game is now, especially if you remember it from when Trammel the non PvP world was not even there yet. Having said that I know what the OP is trying to say and while I do agree in principle, I don't really want UO or WoW, instead what I want is a kick ass Elder Scrolls game in an MMO...that is what I want Paul Sage and everyone else at ZOS to concentrate on.

Oh and welcome to the forums... :smile:

Not going to happen -- All games are now made for the casual gamer that lasks the emotional fortitude to cope with not winning. Check out "super hardcoe Wizardry Online--where when you die you are dead! That's right, a perma-death game--except you can revive at a statue, and the graphics look like 100% anime with lots of cut scenes that make you want to hurl and.. well, you get the idea.
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Greg Cavaliere
 
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Post » Thu Jan 31, 2013 3:56 pm

I agree with you completely, I want nothing from WoW or Ultima online adding to TESO, I would rather hope that the developers focus only on taking gameplay from earlier TES games.What is the point in making an online TES game, but making it like WoW 2, or Ultima online 2? Why can't there ever be anything new and innovative in the MMO genre?The most basic rule that should be followed for video games is 'if it ain't broke, don't fix it'. TES 3-5 were the absolute pinnacle of computer RPGs, it would be a blasphemy to take such an amazing and successful game series and cram it full of ideas from WoW or Ultima online.

They have already said this will NOT be Skyrim with other players.
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Jessie
 
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Post » Thu Jan 31, 2013 12:01 pm

They're not going to allow griefing mechanisms in this game. They want players to be happy.

Enjoy to have a stimulating and challenging game with a realistic environment where you don't just "win in any case" is not be a griefing, in my opinion...
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Jay Baby
 
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Post » Thu Jan 31, 2013 9:51 am

Enjoy to have a stimulating and challenging game with a realistic environment where you don't just "win in any case" is not be a griefing, in my opinion...

Taking stuff off players who don't want you in their pockets is griefing.
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Matt Fletcher
 
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