Slot based inventory?

Post » Fri Feb 01, 2013 6:12 pm

I was listening the most recent podcast and they said the inventory will not be weight based it will be [censored] slot based.
This is [censored] I mean why the [censored] they let us carry 20 steel armors. I hope they change it soon.
http://www.bethblog.com/podcast/
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LuCY sCoTT
 
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Post » Fri Feb 01, 2013 5:11 am

you do realize this is an mmo game right?
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Thema
 
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Post » Fri Feb 01, 2013 7:59 am

you do realize this is an mmo game right?
but still has the name of elder scrolls
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BEl J
 
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Post » Fri Feb 01, 2013 5:35 am

you do realize this is an mmo game right?
I fail to see what that has to do with anything regarding the topic.
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Sun of Sammy
 
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Post » Fri Feb 01, 2013 7:15 pm

I fail to see what that has to do with anything regarding the topic.


well its a game meant to be played with others. you would enjoy taking the time required to form a good group to enter a dungeon only to have someone leave every 10 minutes cause they could not carry anymore? weight limits are really annoying and would bother far more people than having them would please
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Laura Tempel
 
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Post » Fri Feb 01, 2013 1:32 pm

I beg to differ, gathering some sacred lotus for my poison and gathering only 20 and then sadly running back to town with a guy right next to me carrying 20 pieces of daedric armor makes no sense and will piss off a lot of TES players.
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Antonio Gigliotta
 
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Post » Fri Feb 01, 2013 7:29 pm

they said they did this for "convenience". I think that any decision taken for "convenience" is a bad one.

I dont mind the change too much, but they are doing it for the wrong reason.

Edit, they could have mixed the two together with a advance carriyng capacity system, but I guess they have more important thing to do.
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Shaylee Shaw
 
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Post » Fri Feb 01, 2013 12:40 pm

how is doing something for convenience a bad thing? i mean sure you can over do it but in some areas its just better.
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MISS KEEP UR
 
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Post » Fri Feb 01, 2013 7:34 am

well its a game meant to be played with others. you would enjoy taking the time required to form a good group to enter a dungeon only to have someone leave every 10 minutes cause they could not carry anymore? weight limits are really annoying and would bother far more people than having them would please

yea, so bothersome to learn no to auto loot all the crap you find everywhere. surely no player in their right mind have the time to deal with such pity task! They surely would blame the developer for not having taken care of this problem for them, your totaly right.
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Philip Lyon
 
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Post » Fri Feb 01, 2013 5:09 pm

I beg to differ, gathering some sacred lotus for my poison and gathering only 20 and then sadly running back to town with a guy right next to me carrying 20 pieces of daedric armor makes no sense and will piss off a lot of TES players.


i am pretty sure things like flowers and other ingrediants will be stackable, armors will not. you will be able to bring back 19 armors to sell with your lotus why he skips them and gets 1 extra armor to sell. sounds like you are now talking about realism in games by saying it dont make sense and there are some parts of games where realism is not needed. inventory management is one of them
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Liv Staff
 
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Post » Fri Feb 01, 2013 11:17 am

but still has the name of elder scrolls

This is an Elder Scrolls MMO. You want a game thats 100% single-player ES then you have several games already made and a whole company dedicated to making that experience. This is the best of both worlds. Bringing an AMAZING IP and, IMO great company, to the MMO world and the most sensible next step for the ES series to the table. You can't expect this game to be exactly like ES. It just doesn't work that way. I have to say though, from what has been show already, they are doing an insane job of staying true to the ES franchise and take it very seriously.

Edit: Just to insert my personal opinion on the decision they made. I think the slot based inventory has a lot more potential and is a lot more fair. In ES games the weight system fluctuates based on stats, so In an MMO setting that would just.... no... Haha. People would be inclined to focus health for better inventory and theres just not much you can do with weight based,. Not to mention it is inconvenient. Slot based allows for everyone to be on equal setting for inventory and equal chances to improve it. Tailors can make bags, rare mob drops, quest rewards. If anyone played WoW just look at that inventory system. In an MMO setting slot based is just a lot more reasonable for many reasons.
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Genevieve
 
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Post » Fri Feb 01, 2013 12:48 pm

yea, so bothersome to lear no to auto loot all the crap you find everywhere surely no player in their right mind yould give time to such pity task and would have blame the developer for not having taken care of this problem for them, your totaly right.

people skip trash items in a slot based inventory system. how is it different under a weight system?
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Stay-C
 
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Post » Fri Feb 01, 2013 3:40 pm

A weight/encumbrance limit is more realistic and more true to the ES games. Having said that, slot-based inventory is more fair in an MMO environment. Players with heavy armor would not be able to carry as much loot as, say, a rogue. But then if you were to base the weight limit on health or stamina, the players who focus on magicka will suffer.
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Andrew
 
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Post » Fri Feb 01, 2013 1:43 pm

how is doing something for convenience a bad thing? i mean sure you can over do it but in some areas its just better.

given that it is a elder scroll game, you expect the system to work a certain way. avry change to that system should require deep reflection because it will be judge defavourably. Even the smallest change will be a disapointment to the fan, and should no be taken lightly. if weight could have worked, if it wouldn't have broken the game, they should have stick with it.
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jessica breen
 
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Post » Fri Feb 01, 2013 6:18 pm

i understand its an elderscroll game but its an mmo also and those are a whole new beast. it sounds to me like most people on this forum just want an elder scrolls game with a multiplayer option. those are 2 very different things.


edit: like maelasi said an mmo is about balance. one thing the elder scrolls have never done is balance their game. in a single player game balance is not important at all. as long as anyone can get the job done in the end it dont matter who is better or faster but in an mmo you must put everyone on equal footing
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DarkGypsy
 
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Post » Fri Feb 01, 2013 1:45 pm

people skip trash items in a slot based inventory system. how is it different under a weight system?

it is not.
this is the best reason to NOT to have the slot system. If there is no backstage reasoning that we dont know about, why the change?

why changing thing that could have worked?
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Mr.Broom30
 
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Post » Fri Feb 01, 2013 5:34 am

It sacrifices realism in order to cater to the MMO only players who seemingly appear to want the same thing over and over and over in their games from what i've seen since this game has been announced.
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Austin England
 
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Post » Fri Feb 01, 2013 9:08 am

realism can only be taken so far in games. at what point do you stop realism in a fantasy based game?
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sam westover
 
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Post » Fri Feb 01, 2013 5:45 am

I understand their reason for going for a slot system, they dont want high strength/stamina classes out looting others. I still don't think that is a good reason and am sure there are ways around this.
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Lucy
 
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Post » Fri Feb 01, 2013 10:59 am

It sacrifices realism in order to cater to the MMO only players who seemingly appear to want the same thing over and over and over in their games from what i've seen since this game has been announced.
This is just wrong. Im a long time MMO player as well as a long time ES fan. The two areas are almost meant to be together but yet they are two toally different worlds. you dont think MMO players are tired of the same old stale systems? Have you not heard how WoW is getting? Probably the largest thing drawing in MMO players and even players in general are the new systems Zenimax is bringing to the table. Megaserver, massive pvp scale, real-time strategic combat, focus on the world not numbers and UI. You have a company bending over backwards to stay true to the ES lore and style, but when they make one small feature to accommodate for an MMO setting, a comment like this is made.
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Kim Bradley
 
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Post » Fri Feb 01, 2013 2:05 pm

It sacrifices realism in order to cater to the MMO only players who seemingly appear to want the same thing over and over and over in their games from what i've seen since this game has been announced.
Yet, you seem to want the same game as Skyrim and Oblivion. This game was announced at an MMO.
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StunnaLiike FiiFii
 
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Post » Fri Feb 01, 2013 4:08 pm

He says its a hybrid.
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Josh Lozier
 
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Post » Fri Feb 01, 2013 9:47 am

I mean why the [censored] they let us carry 20 steel armors.
I could do this in Skyrim. 300ws was crazy for one person to carry
He says its a hybrid.
^yerp
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Felix Walde
 
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Post » Fri Feb 01, 2013 12:29 pm

I dont really get what all the fuzz is about. Slots or Weight.... it's all good. As long as they let me carry enough!!
They are both problematic in their own ways. Weight is just more realistic in my opinion, but I would favor the standard slots. Besides I hear it is kind of slots with at twist.
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Danny Warner
 
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Post » Fri Feb 01, 2013 8:07 pm

Im a long time MMO player as well as a long time ES fan. (...) you dont think MMO players are tired of the same old stale systems? Have you not heard how WoW is getting?

Good, maybe we can agree yon something.
Convenience is killing most good game I know of.
Starting with the dungeon searcher tool in wow, witch change a fun guild experience to a noob infested nightmare, following with oblivion, witch got rid of some of the most awesome skill and then skyrim whom dumb thing down way to much for my personal taste. ( I really hope to see a little more complexity for elderscroll 6, if they continue to dumb thing down it will be unplayable)
It is true that slot is not that bad and is probably the easer option, chosen for the convenience not of the player, but for the dev whom have better thing to do. But still i would have like to see weight base in a mmo
maybe your total carriable capacity does not depend only on stamina (its normal that heavy armour guy can carry more, otherwise their heavy armour would svck up all the "space")
it could go up with level, specific magic item wich could have, or not, a unique slot for them (the bag slot) and then weigh is viable and equel to every one

just remember that sometime balance is not achieve by everyone being equal, but by evry one having the chance of making the same decision.
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Rob Davidson
 
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