We've had advances in server technology and load balancing techniques. Allowing servers to handoff zones to more powerful clusters. Some games simply choose to instance a zone and throw a hard cap on a zone. Some games like EVE change the time mechanics themselves to reduce the load on the server.
I'm wondering could this type of solution fit in a RPG. Would decreased movement rates, increased refratory periods for skills decrease the server load and allow more players in a zone. Would this kind of more strategic combat be acceptable to gamers?
If they could throw an extra hundred players into a massive battle would it be worth this kind of effort?