Well maybe this will help unmistify things for you:
"So much for ever being challenged again" - the game is too easy
"my armor rating shot up over 1000" - only way you can get it this high is to abuse alchemy/smithing/enchanting
I was the one who mentioned the role playing and weapons. My comment on the weapons was to add to the arguement of people abusing the mechanics to make overpower items and complain the game too easy. It would be a safe bet to assume the OP has weapons that do 1000K damage as well. Anyone who actually role plays will find it tough to play a character who uses alchemy, enchanting and smithing to the extent needed to make armor and weapons this powerful and if they do work it in their player construct they will limit its abuse. Again, as in my orginal post, you are free to play how ever you want, but its ridicluous that people will make overpowered weapons and armor and turn around and complain that the game is too easy.
Anything else you need clarified. I typed this really slow so you can understand it better.
Thanks, typing slow sure helped my comprehension a bundle

No, I think its very easy to get Deathbrand to 1000 armour rating without much effort at all, since the helm already gives a free +100 if you wear all four.
But even if it requires looping, this is not 'abuse' its a legitimate use of intended game mechanics.
If people find it makes things too easy, well, lesson learned then.
In reality of course the system can be used to create any desired potency and is not restricted to only the godlike end of the spectrum.
Maybe I interpreted the post differently than you did, but I saw no 'complaining', I saw someone who learned just what freedom the system allows you and would perhaps better like playing a more vulnerable character.
Well, lesson learned, I thought, always save before you do things like this you cant reverse.
My character finds it only natural to use the tools Creation provides in order to achieve his goals. I see absolutely no reason why crafting loops and roleplaying should clash.