OMG Deathbrand armor

Post » Mon Feb 04, 2013 8:04 am

So I just completed this awesome looking set of light armor and noticed my armor rating shot up over 1000 O_O

So much for ever being challenged again, I think I might have to shelve this armor because it would make things too easy >_<
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luke trodden
 
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Post » Mon Feb 04, 2013 5:04 am

So I just completed this awesome looking set of light armor and noticed my armor rating shot up over 1000 O_O

So much for ever being challenged again, I think I might have to shelve this armor because it would make things too easy >_<

Armor is capped at 567 anyway.
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Umpyre Records
 
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Post » Mon Feb 04, 2013 3:42 am

Meh. It's ok. I still much prefer my Ancient Shrouded Armor.
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emily grieve
 
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Post » Mon Feb 04, 2013 9:33 am

My armor rating says 1058

How can it be capped at 567?
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Curveballs On Phoenix
 
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Post » Sun Feb 03, 2013 11:55 pm

My armor rating says 1058

How can it be capped at 567?

The game will tell you that you AR is 1058, but only 567 of it counts. Effectively anything from 568+ is wasted. I'm sure someone else can give you a better answer if you require it.
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stevie trent
 
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Post » Mon Feb 04, 2013 7:42 am

My armor rating says 1058

How can it be capped at 567?

Damage reduction is capped to 80%, which works out to be 567 (wearing armour). Any armour rating above that is a waste. It's why you'll find most people mention that armour is just a cosmetic choice once you've got the right combination of perks.
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Music Show
 
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Post » Mon Feb 04, 2013 12:31 pm

It's true. I have a light-armor specialist who hits the cap with Hide armor.
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Jade Payton
 
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Post » Mon Feb 04, 2013 1:23 pm

Wish I had known that a long time ago >_<
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Channing
 
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Post » Mon Feb 04, 2013 2:17 am

Physical damage reduction is capped at 80%. This occurs at 567 displayed armor rating when wearing all four pieces of armor or 667 when not wearing any pieces of armor. If you have 100 armor skill (Light or Heavy) and all relevant armor perks, this requires a tempered armor rating of about 135. You can increase your tempered armor rating by 1 roughly every 2 points of Smithing with the appropriate perk, or every 4 without. Therefore, at 100 Smithing you will need 85 base armor with the appropriate perk, which is not achievable without a shield with Light Armor (though Dragonscale comes close at 82 for the set) and requires at least a Steel Plate set for Heavy Armor. With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material for which a Smithing perk exists to reach the cap. At the extreme end, you will need about 126 Smithing to make Steel Armor hit the cap, and about 154 Smithing for an Elven set. Unfortunately, Fur, Hide, Studded, Leather, and Iron armor are not affected by any Smithing perks and so cannot be improved as much.
With the aid of enchanting (fortify smithing) and pre-made enchanting and smithing potions, and of course the appropriate armor perks, you can reach the armor cap with any style or type of armor in the game, even hide and iron armor. All without even using a shield.
Shields, spells, and http://www.uesp.net/wiki/Skyrim:The_Lord_Stone can reduce the base armor required to hit the cap even further, but these require more management.

(Basicly every piece of armor has a small hidden amount of armor too, so its 567 when wearing all four pieces, but 667 if your not wearing any armor).
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Captian Caveman
 
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Post » Mon Feb 04, 2013 4:04 am

I just have to shake my head on this one. Gotta love people who exploit the mechanics to ridicluous proportions and then complain the game is too easy. I mean its a single player game, you can do what ever you want but dont complain the game is too easy. Let me guess, your weapons do 1000+ damage as well. Try role playing that will solve your problems.
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Ells
 
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Post » Mon Feb 04, 2013 5:57 am

And play on Master if you don't already
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..xX Vin Xx..
 
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Post » Mon Feb 04, 2013 4:25 am

Meh. It's ok. I still much prefer my Ancient Shrouded Armor.

:devil:
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T. tacks Rims
 
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Post » Mon Feb 04, 2013 5:27 am

:devil:

Damn right. Best armor in the game.

And I don't just say that because I'm the Listener and I'm biased. I've tried other sets of armor, the Ancient Shrouded very simply offers the best protection for the best combination of enchantments in the game.

I'll stick with the clothes that my Mother made me.

:devil:
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Zoe Ratcliffe
 
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Post » Mon Feb 04, 2013 12:44 am

I would really like this armour for my sneaky guy, as I couldn't use it on my Heavy Armoured warrior. Unfortunately, the quest is locked until level 38, which is usually around the time I get my Smithing up to 100 and make some Dragonscale. Currently level 29, avoiding Smithing as much as I can so I can use Deathbrand though.
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Sylvia Luciani
 
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Post » Sun Feb 03, 2013 10:33 pm

I just have to shake my head on this one. Gotta love people who exploit the mechanics to ridicluous proportions and then complain the game is too easy. I mean its a single player game, you can do what ever you want but dont complain the game is too easy. Let me guess, your weapons do 1000+ damage as well. Try role playing that will solve your problems.

I dont know what you are talking about.

-No-one 'complained' the game was too easy.
-No-one 'exploited' any mechanics at all.
-No-one mentioned role playing, or weapons.

Post in the wrong thread maybe? No, cant be, you referenced the OP and his Deathbrand armour rating.
Im mystified.
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Nikki Morse
 
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Post » Mon Feb 04, 2013 12:23 pm

I dont know what you are talking about.

-No-one 'complained' the game was too easy.
-No-one 'exploited' any mechanics at all.
-No-one mentioned role playing, or weapons.

Post in the wrong thread maybe? No, cant be, you referenced the OP and his Deathbrand armour rating.
Im mystified.

Well maybe this will help unmistify things for you:

"So much for ever being challenged again" - the game is too easy
"my armor rating shot up over 1000" - only way you can get it this high is to abuse alchemy/smithing/enchanting

I was the one who mentioned the role playing and weapons. My comment on the weapons was to add to the arguement of people abusing the mechanics to make overpower items and complain the game too easy. It would be a safe bet to assume the OP has weapons that do 1000K damage as well. Anyone who actually role plays will find it tough to play a character who uses alchemy, enchanting and smithing to the extent needed to make armor and weapons this powerful and if they do work it in their player construct they will limit its abuse. Again, as in my orginal post, you are free to play how ever you want, but its ridicluous that people will make overpowered weapons and armor and turn around and complain that the game is too easy.

Anything else you need clarified. I typed this really slow so you can understand it better.
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Lory Da Costa
 
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Post » Sun Feb 03, 2013 11:45 pm

Well maybe this will help unmistify things for you:

"So much for ever being challenged again" - the game is too easy
"my armor rating shot up over 1000" - only way you can get it this high is to abuse alchemy/smithing/enchanting

I was the one who mentioned the role playing and weapons. My comment on the weapons was to add to the arguement of people abusing the mechanics to make overpower items and complain the game too easy. It would be a safe bet to assume the OP has weapons that do 1000K damage as well. Anyone who actually role plays will find it tough to play a character who uses alchemy, enchanting and smithing to the extent needed to make armor and weapons this powerful and if they do work it in their player construct they will limit its abuse. Again, as in my orginal post, you are free to play how ever you want, but its ridicluous that people will make overpowered weapons and armor and turn around and complain that the game is too easy.

Anything else you need clarified. I typed this really slow so you can understand it better.

LOL - type more slowly please! hahaha
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Bethany Watkin
 
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Post » Mon Feb 04, 2013 6:00 am

Well maybe this will help unmistify things for you:

"So much for ever being challenged again" - the game is too easy
"my armor rating shot up over 1000" - only way you can get it this high is to abuse alchemy/smithing/enchanting

I was the one who mentioned the role playing and weapons. My comment on the weapons was to add to the arguement of people abusing the mechanics to make overpower items and complain the game too easy. It would be a safe bet to assume the OP has weapons that do 1000K damage as well. Anyone who actually role plays will find it tough to play a character who uses alchemy, enchanting and smithing to the extent needed to make armor and weapons this powerful and if they do work it in their player construct they will limit its abuse. Again, as in my orginal post, you are free to play how ever you want, but its ridicluous that people will make overpowered weapons and armor and turn around and complain that the game is too easy.

Anything else you need clarified. I typed this really slow so you can understand it better.

Thanks, typing slow sure helped my comprehension a bundle :)

No, I think its very easy to get Deathbrand to 1000 armour rating without much effort at all, since the helm already gives a free +100 if you wear all four.
But even if it requires looping, this is not 'abuse' its a legitimate use of intended game mechanics.
If people find it makes things too easy, well, lesson learned then.
In reality of course the system can be used to create any desired potency and is not restricted to only the godlike end of the spectrum.

Maybe I interpreted the post differently than you did, but I saw no 'complaining', I saw someone who learned just what freedom the system allows you and would perhaps better like playing a more vulnerable character.
Well, lesson learned, I thought, always save before you do things like this you cant reverse.

My character finds it only natural to use the tools Creation provides in order to achieve his goals. I see absolutely no reason why crafting loops and roleplaying should clash.
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jadie kell
 
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Post » Mon Feb 04, 2013 3:22 am

"my armor rating shot up over 1000" - only way you can get it this high is to abuse alchemy/smithing/enchanting


Right now, my character is wearing a full set of heavy Stahlrim armour that has a rating of somewhere around 1100. Which is apparently a waste, but I digress. I have never "abused" alchemy/smithing/enchanting at all. Unless you count using them in game as abuse. I do have my heavy armour skill tree fully perked out or whatever you call it, which is where most of my armour rating comes from. It is possible to get insanely high armour ratings/damage on weapons without exploiting the game. I have never made a potion to craft a set of armour to make a potion to craft a new set of armour or whatever it is people do to "break" their games. I just play the game and try to have fun while doing it. Try to not to judge me too harshly.

My stahlrim sword only does 101 damage per hit though (not counting enchantments). I hope that meets with your approval.
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Kristina Campbell
 
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Post » Mon Feb 04, 2013 6:23 am

Right now, my character is wearing a full set of heavy Stahlrim armour that has a rating of somewhere around 1100. Which is apparently a waste, but I digress. I have never "abused" alchemy/smithing/enchanting at all. Unless you count using them in game as abuse. I do have my heavy armour skill tree fully perked out or whatever you call it, which is where most of my armour rating comes from. It is possible to get insanely high armour ratings/damage on weapons without exploiting the game. I have never made a potion to craft a set of armour to make a potion to craft a new set of armour or whatever it is people do to "break" their games. I just play the game and try to have fun while doing it. Try to not to judge me too harshly.

My stahlrim sword only does 101 damage per hit though (not counting enchantments). I hope that meets with your approval.

I didn't abuse it. Yeah I used a blacksmith potion and smithing enchantments, but I worked to get all those, and I don't gimp myself. I pop a potion and put on my smithing enchanted gear whenever I go on an improving kick. Nothing wrong with that.

and my bow does more damage than my sword

bow- 202
Sword-147
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Cheville Thompson
 
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Post » Mon Feb 04, 2013 6:56 am

Well maybe this will help unmistify things for you:

"So much for ever being challenged again" - the game is too easy
"my armor rating shot up over 1000" - only way you can get it this high is to abuse alchemy/smithing/enchanting

I was the one who mentioned the role playing and weapons. My comment on the weapons was to add to the arguement of people abusing the mechanics to make overpower items and complain the game too easy. It would be a safe bet to assume the OP has weapons that do 1000K damage as well. Anyone who actually role plays will find it tough to play a character who uses alchemy, enchanting and smithing to the extent needed to make armor and weapons this powerful and if they do work it in their player construct they will limit its abuse. Again, as in my orginal post, you are free to play how ever you want, but its ridicluous that people will make overpowered weapons and armor and turn around and complain that the game is too easy.

Anything else you need clarified. I typed this really slow so you can understand it better.

Firstly, you can achieve 1000 AR without putting perks into Alchemy/Enchanting.

How is anyone abusing any three of those skill trees? I really for the life of me have never understood this logic. For it to be abuse, you're implying the developers did not intend those skills to work the way they do, and so everyone takes advantage of a good thing, but last I checked, they work the way they were intended to work. Now if say, it was all accomplished via Oghma, Resto looping, etc, then sure, maybe a tad bit abusive.
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A Dardzz
 
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Post » Mon Feb 04, 2013 4:43 am

One thing that should be mentioned, im not 100% sure at what point ( logically I believe its the armour cap), the music for combat doesnt seem to play ( noticeable against dragons ) .
My armour is around 520 so I can hear the music.
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LADONA
 
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