My preferred playstyle is tanking, although I dabble in healing some times (I svck tho

Anyhow from what I think I know about the game so far we will have the trinity and therefore tanks.
I'm wondering on how that will work out...
The MMOs I know so far will require you to specialize completely by spending most of your talents
on passive tanking requirements, i.e immunity to critical hits, taunts, high health/armor etc.
Now TESO will give you a bunch of skills to choose from and I guess one would use tank appropriate
skills such as emergency buttons, taunts and high aggro abilities.
What I wonder about is passive specialization as a tank...any word or known facts on a perk system?
Comparable with skyrims system for example in which I can bolster my heavy armor? Or would wearing
heavy armor impair dps/heal ability, discouraging anyone but tanks (in PvE) from wearing it? Could
tanking/avoidance be a more active process in which one needs to use skills to soak blows (not only
active blocking but say the ability to dodge the next attack after blocking the preceding). Now that I've
typed that, it sounds like a lot of fun actually. Instead of just standing there and getting smashed in the
face with additional tasks thrown in like *kite boss from left too right and back* actually avoiding
blows. Whats your take on this?