Variety is the Spice of MMOs.

Post » Fri Feb 08, 2013 3:50 am

(Really really mild Dragonborn spoilers I suppose.)

So after playing Dragonborn, I see just how much a character's abilities can represent so much about the culture they live in. There's your standard flame, frost and shock attacks/summons, but now ash for the Dunmer. It really drew me into the Morrowind vibe more than I realized it could.

Bigger spoiler here:
Spoiler
All abilities and weapons relating to Hermaeus Mora felt incredible to use as well. They really appeared extradimensional as they should.

Of course non-magic users ought to be able to learn some unique stuff as well. I'd like to see what you all could come up with as far as unique spells, physical attacks or deployable gadgets and the like, that really reflects either a culture or other source of learning.

I of course would love to see some of my sphere come into play with darkness and shadow-related abilities. Physical attacks that deal shadow damage, dark subterfuge, perhaps even some kind of dark mending of some sort - maybe temporary hit points?
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Return to Othor Games