I would like to know, would you like to have quests with choices? A true RPG where each decision give us a different quest-end?
Let's say, we could have a choice to help a girl from kidnappers and escort her to home or to help kidnappers escort her to nearest post. Each decision would give us a different reward and maybe there could be implemented a "reputation system".
While having high reputation give us some benefit, low reputation would give us an access to "dark business" and also, after some time being "neutral" would also grant us something.
IMO, this could be really cool

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