disabling and creating another instance of an actor during d

Post » Sun Feb 10, 2013 2:30 pm

The carriage system is currently using a driver actor with a simple (useless) script. After the quest dialogue selects a destination, I'd like to disable the furniture version, and create a new alternate version (different template) with exactly the same name.

ScenicCarriages was doing this with the cart and horse, I'd like to do the same with the driver. Is this possible, as the driver is the thing that activated the dialogue? Any examples?
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Devin Sluis
 
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