Trigger value checking, want to know how simple this will be

Post » Sun Feb 10, 2013 6:38 am

Hi, I'm gonna try to word this the best I can without letting on too much about my mod.

I'm wanting to do a mod that has a mechanic based around the player dropping and taking loot in a trigger area, and have the game react to the value of items taken/left in the area.

I've done some minor stuff in the GECK before, but I haven't messed with papyrus too much, I just wanted to get a good idea of how much of a project it will be to get that one mechanic working since it's what most the mod will be based upon.

some additonal notes:
  • The areas that have these triggers will spawn leveled loot, I don't want whatever spawns there to count for or against the current value unless the player interacts with it.
  • There will be multiple (in excess of 10) of these areas in the game, so the value will have to be tracked globally and not locally.
  • Some groups triggers will react differently than others, so you can have a different value at trigger type-a from 3 different trigger locations than trigger type-b at two others, and so on.
  • The game will react to the value in tiers, where different things happen at different positive and negative values.

hope I gave enough info without letting on too much. thanks for any help, questions, and feedback anybody can provide.
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Rebecca Clare Smith
 
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