Now, I know someone out there is gonna say "turn down the difficulty" but most of the time otherwise, it's just too easy. Especially if I use Restoration or Alchemy.
I wish there were a difficulty level that evened the playing field just a little bit, keep high player damage, but remove NPC's and Enemies huge pools of health, and replacing it with reasonable amounts. Or good armor, or enchantments, just something other than large amounts of health for non-boss enemies.