Last Seed will be designed to be stand-alone, or as a part of a survival and immersion "trilogy" along side http://skyrim.nexusmods.com/downloads/file.php?id=11163 and Rain's Hand (a camping / wilderness survival mod also in the planning stages). It will also be compatible with other Hypothermia mods, like Nitor's Hypothermia, and other camping mods, such as Camping Kit of the Northern Ranger, Camping Lite, and LtMattMoo's Camping.
This thread may not get a whole lot of activity since Frostfall is still in very active development, but I can now see the end of its development lifecycle from here and would like to start the dialogue early for my next project. That way I'll already have everyone's feedback and ideas on paper when I'm ready to implement.
So, here's what I've got rolling around in my head:
- Hunger, Thirst, and Sleep: I think I'll use the same scale as I did in Frostfall: 120 to 0, with 120-101 being the "bonus" range (well fed, well hydrated, well rested). Eating, drinking, and sleeping makes your status go up; failing to do so makes them go down. Every 20 points marks a "threshhold" where good or bad things happen.
- Tie the timing of the mod to game timescale. Provide adjustable hunger, thirst, and fatigue rates.
- Automatic eating option. This is inspired by Necessities of Morrowind, one of my favorite mods in this category. Allow the player to select a diet type; carnivore, omnivore, and herbavore. Use this setting to determine what the player should automatically eat at appropriate times from their inventory. Allow for selecting drink preference / precedence. Also allow the player to eat and drink manually.
- Automatic status messages. Keep in touch with the player when their condition changes.
- On-demand status checking, either via a power or some other means. Include active effects that show the player's status and the effects of that status.
- Hunger, thirst, and sleep should all have unique, interesting effects, and balanced against other mods (including Frostfall) that may also affect your performance.
- Show, don't tell. Togglable imagespace effects, animations, and other visual feedback are important in getting the player's attention, without getting in their way.
- Use existing assets. There's already tons of food diversity in Skyrim; I just want to give it a purpose.
- Cooking enhancements, with a focus on primitive cooking over a campfire or similar. I don't want this to turn into Iron Chef: Skyrim. Move the recipe for grilled chicken, grilled leeks, grilled venison, grilled anything, to an actual grill you can drop food onto and watch it cook.
- Allow player to place and use a full suite of camping equipment (shared code between Frostfall and Hearthfire), to facilitate cooking over a fire, and restoring Fatigue through sleeping.
- Refillable bottles and waterskins. Disallow sea-water (northern coast). The rest of Skyrim is verdant with pristine lakes and streams, that the player should be able to gather water from.
So, that's what's on my mind. The question is, what would you like to see? What do you feel is currently lacking in existing H/T/S mods? Thanks for your input.