Walking after dialogue

Post » Fri Feb 15, 2013 9:03 pm

Hello. I'm new with questing in the CK and I have a small question. If I made a dialogue with NPC and after it I want him/her to go somewhere, how can I do it?

And another little question - If I create a dialogue, but in the function "GetIsID" I leave it as "Invalid", every NPC in the game will have this line? if not, how can I make a line that will apear in every NPC in the game?


Thanks.
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Darrell Fawcett
 
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Post » Fri Feb 15, 2013 9:12 pm

You sound like you could use the tutorials on the wiki page: http://www.creationkit.com/Category:Tutorials.

NPCs travel places with travel packages. You would add one to the alias, and put a condition on it so it only happened after the dialogue.

If you want to have a line that everyone has, just don't put a GetIsID condition on it.
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T. tacks Rims
 
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