» Sun Feb 17, 2013 4:52 am
The classes will probably work like this:
You choose Dragon Knight, so this opens up a spellbook with skills such as "flames" "leap attack" "fire breath" "side slash" etc. Now lets say you wanted to play a healer oriented DK. Your class spellbook might also have healing skills(all classes will), but they wont be as diverse or effective as a Templars skills. So if you wanted to play a healer oriented DK, you would use your healing skills a lot in combat, and level up restoration skill(which is one of the skills that all characters can level up).
I have a hunch that classes will have specific spells that are unique to the class, and also a list of skills similar to previous TES games that any class/character can level up. Stuff like Heavy armor, one hand weapons, sneak, restoration, destro, etc.
Basically, everyone can be sneaky, everyone can heal, everyone can use 2handed weapons, everyone can use light armor, but that doesnt mean that a Dragon Knight will be a better sneaky healer than, say, a Monk(a class built around healing in light armor). I think the class options are archetypes to base your character around, and you can then tweak it to fit your personal style of play. I think there will be choices for everybody.