at first please excuse my bad grammer, harsh and maybe even child like seeming writing style. But to be honest english is not my first language and I was never very good at it.

I have a few questions and maybe even one or two requests. *smirk*
At first: I've heard/read that there a few people from daoc involved in the developing process of TES: Online. So I really wonder in which direction the game goes so far: More the Wow way of playstyle which includes easy to get succeeds(button smashing or choose the right class, ---> yay I know fotm was also in daoc but not in the way it's in WoW), or is it like in daoc where you were even with a small group(8 players) able to stand against a overwhelming might(24+) and have a chance as long as you play good/perfectly?
I really miss the thrill when my SG(regular group in english) roamed across the boarders(in classic, SI and even ToA daoc) and we were never sure which was the next battle: A fair 8vs8 or are we going to get an battle against 30,40 or even 100 people which AND that is important would not mean a boring and stupid: "we got zerged" kinda thing. Sometimes(before the ae/pboe cc restriction in daoc) it was really possible to cc the zerg and take a few groups(who followed us) with us only to minder the originaly 5-10 groups(8 people per group) down to 1-2groups. BUT this was not a 100% win, it was even then possible that the third faction comes along and joines the battle. This was a kinda dynamic battle which lacks the most so called "state of the art" mmorpgs nowadays).This should not by any way sound like I am a fantastic player who never makes any mistake, because I am not, I only had the luck to play with a few reliable and funny guys and gals at that time.( And today I really wished I wouldn't have switched to WoW in 2005)
Even if you're not up to 8vs8 there was so much choice in daoc. You could claim and upgrade a castle for your guild and you could(theoretically) roam the borderlands with up to 500 players (2500-3000 which was the server maximum, but there was no zone maximum like it's nowadays).
And the endgame(pvp) was also a way above many games today.. You've earned rp(realm points) from killing enemies in Pvp: Every so and so much rp you gained a sub rank(1L1-1L10 etc. up to 11L0) for every full rank(2l0, 3L0 etc.) you've been awarded with a title which was shown to enemies( gryphon knight,lion knight, dragon knight etc.). You also recieved "skill points" ( 1 per subrank) for which you could buy really powerfull abilities like "purge" (get out of every cc,stun and whatever skill).
I miss this sooooo much but every single game after daoc was a totall failure in the PvP terms. WoW was a stupid grinding festival to Grandmarshall in the first year. Warhammer, - let's just forget about this garbage, please!

Okay I have to apologize to every single one of you for my boring and a bit long post, but I hope so much that TES: Online are able to bring back a bit of the rvr(3 factions yay!) and the old glory of daoc.

Okay again I apologize to everyone who had taken the great quest to read my bs, but I really wan't a successor to the great game once called "daoc"

- Questions:
Will there be !!!wide!!! open realm zones like in daoc?
Will there be keeps in it to conquer and upgrade( not the cheap Guild Wars 2 like pseudo upgrades)
Will there be PvP ranks which can be used to buy skills/traits?(important to pvp people like me who still like to play rpgs and not some shooter like Arena modes)
- Requests:
Please for gods sake make an daoc v2(rvr/pvp wise, the pve in daoc was really bad
