» Mon Feb 18, 2013 3:28 pm
DRM is essentially about protecting the profits of the developer and not so much the game itself. To that end the best method is no DRM and competitive pricing. No DRM because it just punishes lawful users with intrusive and frequently failing technology, and competitive pricing because if you offer the consumer something they want at too high a price they will find another way of obtaining it. Now no-one can compete with free, but a company can offer more in terms of added value that cannot be had with other methods of obtaining a product.