[REQ] More involved werewolf mod

Post » Tue Feb 19, 2013 9:13 am

I've looking around for a decent werewolf 'experiance' mod, it seems strange to me that in skyrim werewolves dont really have a 'curse' per se, it never inconviences them that much and when they are a werewolf (you are in full control and can just run off not harming anyone, not very feral if you ask me)

Im currently running some great ww mods: ToL and Werewolf Mastery, and Bloody Cannibalism (not strictly for werewolves but is ace: leaves bloody bones when you eat your victims) to try to get a fuller werewolf experiance, but even ToLs forced change with lunar cycles can be stepped around by keping an eye on the time, hiding out and using the wait timer.

I would love to see something like the Belua Sanguinare Revisited mod for werewolves, something that while offering you 'power' also comes with some serious downsides.

There is this pretty old mod (curse of the werewolf) that has some really good features, it makes being a werewolf something you need to consider.

http://skyrim.nexusmods.com/mods/11028

The things i like about this mod:
you have to eat every 3 (tunable) ingame hours when you are in werewolf form, otherwise the beast takes over and you are essentially teleported to a random location in the world and reawaken having committed 'terrible crimes' (dead bodies all about you) this has more of an impact than you think because of the next feature.
you drop your gear (in a bag) at the location you transform at (default all gear is destroyed, but thats a bit much imho).
you cannot use the 'wait' timer as a werewolf

Its the above things that for me force my character to act in the nature you expect of a werewolf, while you are in control you always have to take note of your surroundings, you have to feed or suffer the consequences.

So you are asking yourself now, well why dont you just run with this mod?

The answer to that is simple, it has some real dealbreakers for me, firstly it removes lootables from the corpses (which in iteself doesnt bother me), this interfers with the bloody cannibalism mod.
.
Second is random transformation on wait time, while i like the idea of deterring wait times/fast travel it also affects as sleeping as well (which i need to do due to Imps More Complex Needs).

Sleeping for any length of time pretty much garantees you will transform, drop your gear and ether get set upon by spawning silver hand, or teleport to some random location at which point you will revert back to human with no items.

There is another issue in that sometimes you end up below the world when you come to.

Some things i would love in addition to the upsides of the mod above
If you sleep/wait and you are meant to change (lunar cycle) then you will be awoken for the change (rather than being able to sleep right the way though till morning).
The ability to lose control of your werewolf if you dont keep it fed like a self frenzy (not even sure the game supports this, had a look in the creation kit).

I had tried looking at doing these things for myself in the creation kit, but its beyond me at the moment, even if people arent willing to make this mod if you could point me in the right direction in terms of scripting the things myself it would be a great help.

Thanks :)
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Return to V - Skyrim