[REL] Wet and Cold thread 2

Post » Tue Feb 19, 2013 2:04 am

http://www.gamesas.com/topic/1426518-rel-wet-and-cold/

http://static.skyrim.nexusmods.com/mods/images/27563-1-1355300844.gif
http://static.skyrim.nexusmods.com/mods/images/27563-4-1355300845.gif
http://static.skyrim.nexusmods.com/mods/images/27563-2-1355300845.gif
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http://static.skyrim.nexusmods.com/mods/images/27563-3-1355300845.gif

Overview:

Dynamic wet and cold related effects. All features related to the visual effects apply to all actors unless otherwise stated. Some features require http://skse.silverlock.org/ to function. Easy to follow installation instructions for SKSE can be found http://static.skyrim.nexusmods.com/mods/images/27563-1-1356906123.jpg or http://www.youtube.com/watch?v=xTGnQIiNVqA.
  • Enable/disable features for the player and actors from your magic "Wet and Cold Icicle". You can also place it anywhere for decoration. This not a quest item so if you lose it you can craft a new one at a smelter with 1 ice wraith teeth.
  • If SkyUI 3.0+ and SKSE 1.6.6+ are installed you will not be given the icicle automatically. Instead you will have access to the options through the MCM.
Wet Drips:

Water dynamically drips from body parts during rain and after swimming. Drips from the rain will stop if you or an actor are under some sort of ledge or cover and sound effects will play after swimming.

Rain Blind:

Rain drops will blind you periodically while looking up.

Go Home:

Civilian NPCs will return to their homes once it starts raining. advlts will walk briskly. Children will run. Argonians, beggars and working class NPCs will remain outdoors. If an NPC doesn't live nearby he/she will go to the inn.

Rain Gear: [SKSE]

All NPCs except Argonians and beggars will equip hoods during rain if their slots are free. After the rain stops they will not remove them immediately. Instead each NPC will unequip their hoods at random times over the next few minutes. If Rain Gear is enabled for followers and you'd like an individual follower to opt out, create a "Wet Snowberry" at a cooking pot from regular snowberries and give one to that follower.

Cold Breaths:

Breathe out visible moisture from the nose and mouth in frigid regions (snowy/coastal) and less visible moisture in the tundra/marsh regions at night. Breaths from the nose appear in steady intervals while breaths from the mouth become visible while talking (NPCs only), running, sprinting or fighting. Creatures currently supported: giants, horses, dogs, wolves, bears, (Vale) sabrecats, falmer, werewolves, trolls, dragons, cows and hagravens. Breaths will not appear if the actor is close to a heat source or if the actor is a vampire.

Snowy:

Snow will accumulate on hair and armor during a blizzard. This effect will also appear over the whole body after swimming in a cold region. However, creatures will not get snowy unless dead and moving near a heat source will cause the snow to melt away--even on dead bodies.

Strong Winds:

If caught in a blizzard (weather classification: snowy and wind speed &--#62; 0.5) you and all nearby NPCs will receive a 15% reduction in movement speed. Wind sound volume has also been increased during a blizzard and in mountainous regions.

Blizzard Blind:

Snow will blind you periodically during a blizzard. Keep your face down to avoid. This feature is disabled by default for the player. NPCs are blinded making it more difficult for them to detect targets.

Go Home:

Most civilian NPCs will walk briskly to their homes when a blizzard starts. If an NPC doesn't live nearby he/she will go to the inn.

Cold Gear: [SKSE]

All NPCs except beggars will equip fur hoods and gloves in cold regions if their slots are free. Due to their incredible resistance to the cold, Nords are more likely to equip their Cold Gear at night. NPCs will auto unequip WIC fur cloaks while sitting and reequip after standing up. This is to prevent the horrible clipping that was hurting my eyes. Note: Using a crafting station is sometimes considered "sitting" by the game. If Cold Gear is enabled for followers and you'd like an individual follower to opt out, create a "Cold Snowberry" at a cooking pot from regular snowberries and give one to that follower.

Survival Items: [SKSE]

All NPCs except followers will have backpacks equipped while traveling outside of villages and cities. Couriers will have backpacks equipped regardless of location. Fur backpacks are more likely to be equipped in the colder regions than leather backpacks. Leather backpacks will auto-adjust to fur cloaks to prevent clipping upon unequipping/equipping a bag. This feature will not work on NPCs with fur cloaks distributed through leveled lists.

More info and download at the link: http://skyrim.nexusmods.com/mods/27563
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